2×2 (4)

Inventory size

50 HP

Health

HIGH

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

1 × Vehicle Alternator self
Barricade
Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.05 (faster than default).

1 × Vehicle Alternator self
Barricade
1 blueprints
-
+
=
3 x
Vehicle Alternator Where to find this Item
100%
Arid Reborn map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Cars Drop Heli 5.8 %
Group Cars Parts 5.0 %
Cars Drop 4.0 %
Cars Drop Military 3.9 %
Spawn Warehouse Mechanic 2.5 %
Spawn Mechanic Global 2.4 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this barricade Off-map sources rolled from a loot pool
Vehicle wrecks (56)
Unturned HH-6 icon 5.81 %
Unturned HH-6H icon 5.81 %
Unturned HH-6HR icon 5.81 %
Unturned HH-6R icon 5.81 %
Unturned IL-2 icon 5.81 %
Unturned IM-8 icon 5.81 %
Unturned IM-8A icon 5.81 %
Unturned Jengu-J7 icon 5.81 %
Unturned O.D.I.N. icon 5.81 %
Unturned Thunderbolt icon 5.81 %
Unturned HAYLEX-85 icon 4.00 %
Unturned HAYLEX-85G Technical icon 4.00 %
Unturned HAYLEX-85H Technical icon 4.00 %
Unturned HAYLEX-85MG Technical icon 4.00 %
Unturned HAYLEX-85MLRS Technical icon 4.00 %
Unturned M61 Van icon 4.00 %
Unturned Minsk Motorbike icon 4.00 %
Unturned Minsk Motorbike-A icon 4.00 %
Unturned Minsk Motorbike-L icon 4.00 %
Unturned MYZ-83 Tractor icon 4.00 %
Unturned MYZ-83 Tractor icon 4.00 %
Unturned Police Truck icon 4.00 %
Unturned TK-66 icon 4.00 %
Unturned VB80 icon 4.00 %
Unturned Volot icon 4.00 %
Unturned Volot Technical icon 4.00 %
Unturned Wheelchair icon 4.00 %
Unturned ZAV-500 icon 4.00 %
Unturned ZUK-13 icon 4.00 %
Unturned ZUK-15 icon 4.00 %
Unturned Aufus icon 3.88 %
Unturned AV-25 Shkiper icon 3.88 %
Unturned AV-25 Shkiper icon 3.88 %
Unturned BRDM-2 icon 3.88 %
Unturned BRDM-2H icon 3.88 %
Unturned BREM-1 icon 3.88 %
Unturned Guardian icon 3.88 %
Unturned Guardian-H icon 3.88 %
Unturned Guardian-L icon 3.88 %
Unturned HEMET icon 3.88 %
Unturned HEMET-M icon 3.88 %
Unturned Jeep M80 icon 3.88 %
Unturned Jeep M80-C icon 3.88 %
Unturned M11 Bruno icon 3.88 %
Unturned M2 Vanguard icon 3.88 %
Unturned MBP-2 icon 3.88 %
Unturned Object-166 icon 3.88 %
Unturned Object-166A icon 3.88 %
Unturned Tracker-31 icon 3.88 %
Unturned Tracker-31MG icon 3.88 %
Unturned URAL icon 3.88 %
Unturned URAL Gradik icon 3.88 %
Unturned URAL-C icon 3.88 %
Unturned URAL-MG icon 3.88 %
Unturned XM-1 icon 3.88 %
Unturned XM-1 icon 3.88 %
Spawn tables (6)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
19022 PS Cars Drop Heli 5.81 % 14
0 PS Group Cars Parts 5.00 % 9
19021 PS Cars Drop 4.00 % 13
19023 PS Cars Drop Military 3.88 % 16
19223 PS Spawn Warehouse Mechanic 2.50 % 20
19054 PS Spawn Mechanic Global 2.38 % 24
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
PS_Vehicle_Alternator_0.dat
GUID a9330c45bab1486b9328b0b8d757b59a
Type Barricade
Rarity Uncommon
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High

Has_Clip_Prefab False

Build Barricade
ID 19538

Size_X 2
Size_Y 2
Size2_Z 0.275

SalvageItem a9330c45bab1486b9328b0b8d757b59a
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy a9330c45bab1486b9328b0b8d757b59a

Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.15
Offset 0.17

Explosion 36

Vulnerable

PlacementAudioClip Sounds/MetalPlacement.mp3

Bypass_Pickup_Ownership True

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"823f3b130af144378889f5e0f084fc54" // Metal Fragments
			"c6431f6282324b2ab4888d1580016bfd x 3" // Copper Wire
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage