Car

Engine type

68 KPH (42 MPH)

Forward speed

45 KPH (28 MPH)

Reverse speed

3,400 HP

Max health

140 (10×14)

Trunk storage slots

2 seats

1 driver + 1 passenger

5,000 L

Fuel capacity

3 L/s

Fuel burn rate

27 minutes, 46 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charging Headlights: Burn Sirens: Burn Empty: None
4 /s

Burn rate

2 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (16 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Air Filter Cover icon 19.38 %
Unturned Engine Piston icon 19.38 %
Unturned Suspension Spring icon 19.38 %
Unturned Glass Fragments icon 5.00 %
Unturned Metal Fragments icon 5.00 %
Unturned Metal Parts icon 5.00 %
Unturned Metal Spring icon 5.00 %
Unturned Armor Plating icon 3.88 %
Unturned Head Gasket icon 3.88 %
Unturned Turbocharger icon 3.88 %
Unturned Vehicle Alternator icon 3.88 %
Unturned Spark Plug icon 3.10 %
Unturned Encrypted Transmitter icon 1.13 %
Unturned Video Receiver icon 1.13 %
Unturned Car Engine icon 0.78 %
Unturned CW Keyer icon 0.25 %
Ramming damage
Bumper damage
Player 100
Zombie 100
Animal 15
Object 1
Resource 100
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

25°

Max steering angle

20°

Steering at full speed

60

Brake force

Defense & misc

×0.8

Passenger explosion damage

Protections
Collision proof Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
URAL.dat
GUID e218b37d13464386a95ee4120d4a8648
Type Vehicle
Has_Clip_Prefab False
Rarity Rare
ID 19018

//////////////////////////////////////////////////////////Bumper Stats

Bumper_Multiplier 1
Bumper_ObjectDamage 1
Bumper_ResourceDamage 100
Bumper_PlayerDamage 100
Bumper_ZombieDamage 100

//////////////////////////////////////////////////////////Balance Stats

Passenger_Explosion_Armor 0.8

Melee_Damage_Multiplier 0.8

Speed_Min -10
Speed_Max 15

Steer_Min 20
Steer_Max 25

Brake 60

Fuel_Min 2000
Fuel_Max 2500
Fuel 5000

Health_Min 2600
Health_Max 3000
Health 3400

Trunk_Storage_X 10
Trunk_Storage_Y 14

Fuel_Burn_Rate 3

///////////////////////////////////////////////////////////////////////

Exit 4

Explosion 19021


Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_4
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_5
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
	}
]

Physics_Profile 25307aedab4144dc8d01c20abe7236cb

Drops_Table_ID 19023
Drops_Min 6
Drops_Max 8

Tires_Invulnerable
Bumper_Invulnerable

Valid_Speed_Horizontal 200

Cam_Follow_Distance 10

DefaultPaintColors
[
	"#827868" // Desert
	"#5b5b3f" // Forest
]


PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]



ExplosionBurnMaterialSections
[
	{
	    Path Model_0
	    AllMaterials true
	}
	{
	    Path Model_1
	    AllMaterials true
	}
	{
	    Path Model_2
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_0/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_0/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_1/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_1/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_2/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_2/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_3/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_3/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_4/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_4/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_5/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_5/Model_1
	    AllMaterials true
	}
	{
	    Path Objects/Seat_0
	    AllMaterials true
	}
	{
	    Path Objects/Seat_1
	    AllMaterials true
	}
	{
	    Path Objects/Steer/Model_0
	    AllMaterials true
	}
	{
	    Path Objects/Steer/Model_1
	    AllMaterials true
	}
	{
	    Path Headlights_Model
	    AllMaterials true
	}
	{
	    Path Model_3
	    AllMaterials true
	}
]