Plane

Engine type

112 KPH (70 MPH)

Forward speed

68 KPH (42 MPH)

Reverse speed

5,100 HP

Max health

60 (6×10)

Trunk storage slots

1 seats

1 driver + 0 passengers

10,000 L

Fuel capacity

4 L/s

Fuel burn rate

41 minutes, 40 seconds

Full tank runtime

Yes

Can be locked

Turrets (6)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
40° to 105°

PS HH 6 Seat
Mounted gun (unobtainable) · ID 10707
Turret 2 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
80° to 110°

BRDM 2 HMG
Mounted gun · ID 10723
Turret 3 Seat 3 (passenger)
180°
Yaw (left/right)
-90° to 90°
Pitch (up/down)
90° to 125°

IM-8 HMG
Mounted gun · ID 10715
Turret 4 Seat 4 (passenger)
180°
Yaw (left/right)
-90° to 90°
Pitch (up/down)
90° to 125°

IM-8 HMG
Mounted gun · ID 10715
Turret 5 Seat 5 (passenger)
180°
Yaw (left/right)
-90° to 90°
Pitch (up/down)
90° to 125°

IM-8 HMG
Mounted gun · ID 10715
Turret 6 Seat 6 (passenger)
180°
Yaw (left/right)
-90° to 90°
Pitch (up/down)
90° to 125°

IM-8 HMG
Mounted gun · ID 10715

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charging Headlights: Charging Sirens: Charging Empty: Charging
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

No

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (14 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Engine Piston icon 27.13 %
Unturned Suspension Spring icon 27.13 %
Unturned Head Gasket icon 7.75 %
Unturned Turbocharger icon 5.81 %
Unturned Vehicle Alternator icon 5.81 %
Unturned Glass Fragments icon 5.00 %
Unturned Metal Fragments icon 5.00 %
Unturned Metal Parts icon 5.00 %
Unturned Metal Spring icon 5.00 %
Unturned Spark Plug icon 3.10 %
Unturned Encrypted Transmitter icon 1.13 %
Unturned Video Receiver icon 1.13 %
Unturned Car Engine icon 0.78 %
Unturned CW Keyer icon 0.25 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

25°

Max steering angle

60

Brake force

2

Lift

16° - 24°

Air steer range

1.3

Turn responsiveness

Defense & misc

×0.3

Passenger explosion damage

Protections
Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Odin.dat
GUID 616af2c9202344f08c4bf1803baf5fc9
ID 19044
Type Vehicle
Rarity Mythical

//////////////////////////////////////////////////////////Balance Stats

Passenger_Explosion_Armor 0.3

Melee_Damage_Multiplier 0.3

Speed_Min -15
Speed_Max 25

Steer_Min 25
Steer_Max 25

Brake 60

Fuel_Min 8000
Fuel_Max 9500
Fuel 10000

Health_Min 4000
Health_Max 4100
Health 5100

Trunk_Storage_X 6
Trunk_Storage_Y 10

Fuel_Burn_Rate 4

///////////////////////////////////////////////////////////////////////

Air_Turn_Responsiveness 1.3
Air_Steer_Min 16
Air_Steer_Max 24

Lift 2

Exit 8

Cam_Follow_Distance 22

LockMouse
Engine Plane
Sleds
Traction

Explosion 19021

Drops_Table_ID 19022
Drops_Min 6
Drops_Max 8
Tires_Invulnerable

Pitch_Drive 0.01

Valid_Speed_Horizontal 300

BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery False
BatteryMode_Driving Charging
BatteryMode_Empty Charging

Explosion_Min_Force_X 0
Explosion_Min_Force_Y 0
Explosion_Min_Force_Z 0
Explosion_Max_Force_X 0
Explosion_Max_Force_Y 0
Explosion_Max_Force_Z 0

Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6

Turrets 6
Turret_0_Seat_Index 0
Turret_0_Item_ID 10707
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 40
Turret_0_Pitch_Max 105

Turret_1_Seat_Index 1
Turret_1_Item_ID 10723
Turret_1_Yaw_Min -360
Turret_1_Yaw_Max 360
Turret_1_Pitch_Min 80
Turret_1_Pitch_Max 110

Turret_2_Seat_Index 2
Turret_2_Item_ID 10715
Turret_2_Yaw_Min -90
Turret_2_Yaw_Max 90
Turret_2_Pitch_Min 90
Turret_2_Pitch_Max 125

Turret_3_Seat_Index 3
Turret_3_Item_ID 10715
Turret_3_Yaw_Min -90
Turret_3_Yaw_Max 90
Turret_3_Pitch_Min 90
Turret_3_Pitch_Max 125

Turret_4_Seat_Index 4
Turret_4_Item_ID 10715
Turret_4_Yaw_Min -90
Turret_4_Yaw_Max 90
Turret_4_Pitch_Min 90
Turret_4_Pitch_Max 125

Turret_5_Seat_Index 5
Turret_5_Item_ID 10715
Turret_5_Yaw_Min -90
Turret_5_Yaw_Max 90
Turret_5_Pitch_Min 90
Turret_5_Pitch_Max 125

Has_Clip_Prefab false

ExplosionBurnMaterialSections
[
	{
	    Path Objects/Seat_0
	    AllMaterials true
	}
	{
	    Path Objects/Steer
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_0/Model_0
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_0/Model_1
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_1/Model_0
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_1/Model_1
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_1/Yaw/Pitch/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_1/Yaw/Pitch/Model_1
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_1/Yaw/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_1/Yaw/Model_1
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_2/Yaw/Pitch/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_2/Yaw/Pitch/Model_1
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_2/Yaw/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_2/Yaw/Model_1
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_3/Yaw/Pitch/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_3/Yaw/Pitch/Model_1
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_3/Yaw/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_3/Yaw/Model_1
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_4/Yaw/Pitch/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_4/Yaw/Pitch/Model_1
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_4/Yaw/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_4/Yaw/Model_1
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_5/Yaw/Pitch/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_5/Yaw/Pitch/Model_1
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_5/Yaw/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_5/Yaw/Model_1
	    AllMaterials true
	}
	{
	    Path Model_0
	    AllMaterials true
	}
	{
	    Path Model_1
	    AllMaterials true
	}
	{
	    Path Model_2
	    AllMaterials true
	}
	{
	    Path Grip/Grip_0/Grip_Up/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_0/Grip_Up/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_0/Grip_Up/Grip_Down/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_0/Grip_Up/Grip_Down/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_0/Hatch_0/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_0/Hatch_0/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_0/Hatch_1/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_0/Hatch_1/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_1/Grip_Up/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_1/Grip_Up/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_1/Grip_Up/Grip_Down/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_1/Grip_Up/Grip_Down/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_1/Hatch_0/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_1/Hatch_0/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_1/Hatch_1/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_1/Hatch_1/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_2/Grip_Up/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_2/Grip_Up/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_2/Grip_Up/Grip_Down/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_2/Grip_Up/Grip_Down/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_2/Hatch_0/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_2/Hatch_0/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_2/Hatch_1/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_2/Hatch_1/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_3/Grip_Up/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_3/Grip_Up/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_3/Grip_Up/Grip_Down/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_3/Grip_Up/Grip_Down/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_3/Hatch_0/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_3/Hatch_0/Model_1
	    AllMaterials true
	}
	{
	    Path Grip/Grip_3/Hatch_1/Model_0
	    AllMaterials true
	}
	{
	    Path Grip/Grip_3/Hatch_1/Model_1
	    AllMaterials true
	}
]