Plane
Engine type
135 KPH (84 MPH)
Forward speed
68 KPH (42 MPH)
Reverse speed
3,500 HP
Max health
96 (8×12)
Trunk storage slots
1 seats
1 driver + 0 passengers
7,000 L
Fuel capacity
9 L/s
Fuel burn rate
12 minutes, 57 seconds
Full tank runtime
Yes
Can be locked
Turrets (2)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
4 /s
Burn rate
2 /s
Charge rate
Yes
Spawns with battery
Yes
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (14 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
30°
Max steering angle
20°
Steering at full speed
60
Brake force
2
Lift
40° - 50°
Air steer range
1.3
Turn responsiveness
Defense & misc
×0.7
Passenger explosion damage
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID d646186f836540c7aa1e0a52d2d9feeb
Type Vehicle
Has_Clip_Prefab False
Rarity Legendary
ID 19039
// Balance Stats
Passenger_Explosion_Armor 0.7
Melee_Damage_Multiplier 0.7
Speed_Min -15
Speed_Max 30
Steer_Min 20
Steer_Max 30
Brake 60
Fuel_Min 5000
Fuel_Max 5500
Fuel 7000
Health_Min 3000
Health_Max 3200
Health 3500
Trunk_Storage_X 8
Trunk_Storage_Y 12
Fuel_Burn_Rate 9
Exit 4
Lift 2
LockMouse
Engine Plane
Sleds
Traction
Cam_Follow_Distance 22
Air_Turn_Responsiveness 1.3
Air_Steer_Min 40
Air_Steer_Max 50
Explosion 19021
Drops_Table_ID 19022
Drops_Min 6
Drops_Max 8
Tires_Invulnerable
Pitch_Drive 0.01
Valid_Speed_Horizontal 400
Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None
Explosion_Min_Force_X 0
Explosion_Min_Force_Y 0
Explosion_Min_Force_Z 0
Explosion_Max_Force_X 0
Explosion_Max_Force_Y 0
Explosion_Max_Force_Z 0
Turrets 2
Turret_0_Seat_Index 0
Turret_0_Item_ID 10707
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 60
Turret_0_Pitch_Max 105
Turret_1_Seat_Index 1
Turret_1_Item_ID 10715
Turret_1_Yaw_Min -45
Turret_1_Yaw_Max 45
Turret_1_Pitch_Min 50
Turret_1_Pitch_Max 110
DefaultPaintColors
[
"#827868" // Desert
"#5b5b3f" // Forest
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered False
IsColliderPowered False
ModelPath Wheels/Wheel_0
ModelUseColliderPose True
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered False
IsColliderPowered False
ModelPath Wheels/Wheel_1
ModelUseColliderPose True
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered False
IsColliderPowered False
ModelPath Wheels/Wheel_2
ModelUseColliderPose True
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered False
IsColliderPowered False
ModelPath Wheels/Wheel_3
ModelUseColliderPose True
}
]
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
{
Path Model_3
MaterialIndex 0
}
]
ExplosionBurnMaterialSections
[
{
Path Model_0
AllMaterials true
}
{
Path Model_1
AllMaterials true
}
{
Path Objects/Steer/Model_0
AllMaterials true
}
{
Path Objects/Steer/Model_1
AllMaterials true
}
{
Path Objects/Seat_0/Model_0
AllMaterials true
}
{
Path Objects/Seat_0/Model_1
AllMaterials true
}
{
Path Rotors/Rotor_0/Model_0
AllMaterials true
}
{
Path Rotors/Rotor_0/Model_1
AllMaterials true
}
{
Path Rotors/Rotor_1/Model_0
AllMaterials true
}
{
Path Rotors/Rotor_1/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_0/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_0/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_1/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_1/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_2/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_2/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_3/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_3/Model_1
AllMaterials true
}
{
Path Taillights_Model
AllMaterials true
}
{
Path Model_2
AllMaterials true
}
{
Path Model_3
AllMaterials true
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_0
AllMaterials true
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_0/Model_1
AllMaterials true
}
{
Path Plane_Gyro_0/Plane_Gyro_1/Model_3
AllMaterials true
}
]