Plane

Engine type

135 KPH (84 MPH)

Forward speed

68 KPH (42 MPH)

Reverse speed

3,500 HP

Max health

96 (8×12)

Trunk storage slots

1 seats

1 driver + 0 passengers

7,000 L

Fuel capacity

9 L/s

Fuel burn rate

12 minutes, 57 seconds

Full tank runtime

Yes

Can be locked

Turrets (2)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
60° to 105°

PS HH 6 Seat
Mounted gun (unobtainable) · ID 10707
Turret 2 Seat 2 (passenger)
90°
Yaw (left/right)
-45° to 45°
Pitch (up/down)
50° to 110°

IM-8 HMG
Mounted gun · ID 10715

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charging Headlights: Burn Sirens: Burn Empty: None
4 /s

Burn rate

2 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (14 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Engine Piston icon 27.13 %
Unturned Suspension Spring icon 27.13 %
Unturned Head Gasket icon 7.75 %
Unturned Turbocharger icon 5.81 %
Unturned Vehicle Alternator icon 5.81 %
Unturned Glass Fragments icon 5.00 %
Unturned Metal Fragments icon 5.00 %
Unturned Metal Parts icon 5.00 %
Unturned Metal Spring icon 5.00 %
Unturned Spark Plug icon 3.10 %
Unturned Encrypted Transmitter icon 1.13 %
Unturned Video Receiver icon 1.13 %
Unturned Car Engine icon 0.78 %
Unturned CW Keyer icon 0.25 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

30°

Max steering angle

20°

Steering at full speed

60

Brake force

2

Lift

40° - 50°

Air steer range

1.3

Turn responsiveness

Defense & misc

×0.7

Passenger explosion damage

Protections
Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
IM_8.dat
GUID d646186f836540c7aa1e0a52d2d9feeb
Type Vehicle

Has_Clip_Prefab False

Rarity Legendary
ID 19039

// Balance Stats
Passenger_Explosion_Armor 0.7

Melee_Damage_Multiplier 0.7

Speed_Min -15
Speed_Max 30

Steer_Min 20
Steer_Max 30

Brake 60

Fuel_Min 5000
Fuel_Max 5500
Fuel 7000

Health_Min 3000
Health_Max 3200
Health 3500

Trunk_Storage_X 8
Trunk_Storage_Y 12

Fuel_Burn_Rate 9

Exit 4

Lift 2

LockMouse
Engine Plane
Sleds
Traction

Cam_Follow_Distance 22

Air_Turn_Responsiveness 1.3
Air_Steer_Min 40
Air_Steer_Max 50

Explosion 19021

Drops_Table_ID 19022
Drops_Min 6
Drops_Max 8
Tires_Invulnerable

Pitch_Drive 0.01

Valid_Speed_Horizontal 400

Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None

Explosion_Min_Force_X 0
Explosion_Min_Force_Y 0
Explosion_Min_Force_Z 0
Explosion_Max_Force_X 0
Explosion_Max_Force_Y 0
Explosion_Max_Force_Z 0

Turrets 2

Turret_0_Seat_Index 0
Turret_0_Item_ID 10707
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 60
Turret_0_Pitch_Max 105

Turret_1_Seat_Index 1
Turret_1_Item_ID 10715
Turret_1_Yaw_Min -45
Turret_1_Yaw_Max 45
Turret_1_Pitch_Min 50
Turret_1_Pitch_Max 110

DefaultPaintColors
[
	"#827868" // Desert
	"#5b5b3f" // Forest
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered False
		IsColliderPowered False
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose True
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered False
		IsColliderPowered False
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose True
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered False
		IsColliderPowered False
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose True
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered False
		IsColliderPowered False
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose True
	}
]


PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
	{
		Path Model_3
		MaterialIndex 0
	}
]


ExplosionBurnMaterialSections
[
	{
	    Path Model_0
	    AllMaterials true
	}
	{
	    Path Model_1
	    AllMaterials true
	}
	{
	    Path Objects/Steer/Model_0
	    AllMaterials true
	}
	{
	    Path Objects/Steer/Model_1
	    AllMaterials true
	}
	{
	    Path Objects/Seat_0/Model_0
	    AllMaterials true
	}
	{
	    Path Objects/Seat_0/Model_1
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_0/Model_0
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_0/Model_1
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_1/Model_0
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_1/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_0/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_0/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_1/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_1/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_2/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_2/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_3/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_3/Model_1
	    AllMaterials true
	}
	{
	    Path Taillights_Model
	    AllMaterials true
	}
	{
	    Path Model_2
	    AllMaterials true
	}
	{
	    Path Model_3
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_1/Yaw/Pitch/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_1/Yaw/Pitch/Model_0/Model_1
	    AllMaterials true
	}
	{
	    Path Plane_Gyro_0/Plane_Gyro_1/Model_3
	    AllMaterials true
	}
]