Car
Engine type
90 KPH (56 MPH)
Forward speed
68 KPH (42 MPH)
Reverse speed
3,400 HP
Max health
96 (8×12)
Trunk storage slots
2 seats
1 driver + 1 passenger
5,000 L
Fuel capacity
3 L/s
Fuel burn rate
27 minutes, 46 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
4 /s
Burn rate
2 /s
Charge rate
Yes
Spawns with battery
Yes
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (13 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 100 |
|---|---|
| Zombie | 100 |
| Animal | 15 |
| Object | 1 |
| Resource | 100 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
25°
Max steering angle
20°
Steering at full speed
60
Brake force
Defense & misc
×0.9
Passenger explosion damage
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID f893587566fa43cfa2e87f7e1a4a368e
Type Vehicle
Has_Clip_Prefab False
Rarity Epic
IgnitionAudioClip Sounds/Vehicular/Ignition_Standard.mp3
HornAudioClip Sounds/Vehicular/Horn_VB.mp3
ID 19009
//////////////////////////////////////////////////////////Bumper Stats
Bumper_Multiplier 1
Bumper_ObjectDamage 1
Bumper_ResourceDamage 100
Bumper_PlayerDamage 100
Bumper_ZombieDamage 100
//////////////////////////////////////////////////////////Balance Stats
Passenger_Explosion_Armor 0.9
Melee_Damage_Multiplier 1
Speed_Min -15
Speed_Max 20
Steer_Min 20
Steer_Max 25
Brake 60
Fuel_Min 2000
Fuel_Max 2500
Fuel 5000
Health_Min 2600
Health_Max 3000
Health 3400
Trunk_Storage_X 8
Trunk_Storage_Y 12
Fuel_Burn_Rate 3
///////////////////////////////////////////////////////////////////////
Explosion 19021
Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
Physics_Profile 43d1c68079f344d2a3646179afe02d60
Drops_Table_ID 19021
Drops_Min 6
Drops_Max 8
Tires_Invulnerable
Bumper_Invulnerable
Valid_Speed_Horizontal 200
Turrets 1
Turret_0_Seat_Index 2
Turret_0_Item_ID 10710
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 35
Turret_0_Pitch_Max 105
DefaultPaintColors
[
"#87393d" // Red
"#99907c" // Beige
"#8e8e8e" // Gray
"#b5b2ad" // White
]
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_0/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_0/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_3/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_3/Model_1
MaterialIndex 0
}
]
ExplosionBurnMaterialSections
[
{
Path Model_4
AllMaterials true
}
{
Path Model_5
AllMaterials true
}
{
Path Model_0
AllMaterials true
}
{
Path Wheels/Wheel_0/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_0/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_2/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_2/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_3/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_3/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_1/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_1/Model_1
AllMaterials true
}
{
Path Model_1
AllMaterials true
}
{
Path Objects/Seat_0
AllMaterials true
}
{
Path Objects/Seat_1
AllMaterials true
}
{
Path Objects/Steer/Model_0
AllMaterials true
}
{
Path Objects/Steer/Model_1
AllMaterials true
}
{
Path Headlights_Model
AllMaterials true
}
{
Path Model_2
AllMaterials true
}
{
Path Model_3
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Pitch/Fire_0
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Pitch/Fire_1
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Pitch/Model_0
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Pitch/Model_1
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Model_0
AllMaterials true
}
{
Path Turrets/Turret_2/Yaw/Model_1
AllMaterials true
}
]