Plane
Engine type
202 KPH (126 MPH)
Forward speed
68 KPH (42 MPH)
Reverse speed
1,700 HP
Max health
60 (6×10)
Trunk storage slots
2 seats
1 driver + 1 passenger
7,000 L
Fuel capacity
5 L/s
Fuel burn rate
23 minutes, 20 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
4 /s
Burn rate
2 /s
Charge rate
Yes
Spawns with battery
Yes
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (14 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 100 |
|---|---|
| Zombie | 100 |
| Animal | 15 |
| Object | 1 |
| Resource | 100 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
40°
Max steering angle
20°
Steering at full speed
60
Brake force
2
Lift
16° - 24°
Air steer range
1.3
Turn responsiveness
Defense & misc
×0.9
Passenger explosion damage
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID e9abcf02bb8c470f912eb435aabfa23c
Type Vehicle
Has_Clip_Prefab False
Rarity Legendary
ID 19035
//////////////////////////////////////////////////////////Bumper Stats
Bumper_Multiplier 1
Bumper_ObjectDamage 1
Bumper_ResourceDamage 100
Bumper_PlayerDamage 100
Bumper_ZombieDamage 100
// Balance Stats
Passenger_Explosion_Armor 0.9
Melee_Damage_Multiplier 1
Speed_Min -15
Speed_Max 45
Steer_Min 20
Steer_Max 40
Brake 60
Fuel_Min 5000
Fuel_Max 5500
Fuel 7000
Health_Min 1200
Health_Max 1600
Health 1700
Trunk_Storage_X 6
Trunk_Storage_Y 10
Fuel_Burn_Rate 5
Exit 4
Lift 2
LockMouse
Engine Plane
Sleds
Traction
Cam_Follow_Distance 22
Air_Turn_Responsiveness 1.3
Air_Steer_Min 16
Air_Steer_Max 24
Explosion 19021
Drops_Table_ID 19022
Drops_Min 6
Drops_Max 8
Tires_Invulnerable
Pitch_Drive 0.01
Valid_Speed_Horizontal 300
Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None
Explosion_Min_Force_X 0
Explosion_Min_Force_Y 0
Explosion_Min_Force_Z 0
Explosion_Max_Force_X 0
Explosion_Max_Force_Y 0
Explosion_Max_Force_Z 0
Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 10707
Turret_0_Yaw_Min -0
Turret_0_Yaw_Max 0
Turret_0_Pitch_Min -0
Turret_0_Pitch_Max 0
DefaultPaintColors
[
"#373737" // Black
]
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
]
ExplosionBurnMaterialSections
[
{
Path Taillights_Model
AllMaterials true
}
{
Path Rotors/Rotor_0/Model_0
AllMaterials true
}
{
Path Rotors/Rotor_0/Model_1
AllMaterials true
}
{
Path Rotors/Rotor_1/Model_0
AllMaterials true
}
{
Path Rotors/Rotor_1/Model_1
AllMaterials true
}
{
Path Model_0
AllMaterials true
}
{
Path Model_1
AllMaterials true
}
{
Path Model_2
AllMaterials true
}
{
Path Model_3
AllMaterials true
}
{
Path Objects/Steer/Model_0
AllMaterials true
}
{
Path Objects/Steer/Model_1
AllMaterials true
}
{
Path Objects/Seat_0
AllMaterials true
}
{
Path Objects/Seat_1
AllMaterials true
}
{
Path Objects/Steer_2/Model_0
AllMaterials true
}
{
Path Objects/Steer_2/Model_1
AllMaterials true
}
]