Plane

Engine type

202 KPH (126 MPH)

Forward speed

68 KPH (42 MPH)

Reverse speed

1,700 HP

Max health

60 (6×10)

Trunk storage slots

2 seats

1 driver + 1 passenger

7,000 L

Fuel capacity

5 L/s

Fuel burn rate

23 minutes, 20 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
Yaw (left/right)
0° to 0°
Pitch (up/down)
0° to 0°

PS HH 6 Seat
Mounted gun (unobtainable) · ID 10707

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charging Headlights: Burn Sirens: Burn Empty: None
4 /s

Burn rate

2 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (14 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Engine Piston icon 27.13 %
Unturned Suspension Spring icon 27.13 %
Unturned Head Gasket icon 7.75 %
Unturned Turbocharger icon 5.81 %
Unturned Vehicle Alternator icon 5.81 %
Unturned Glass Fragments icon 5.00 %
Unturned Metal Fragments icon 5.00 %
Unturned Metal Parts icon 5.00 %
Unturned Metal Spring icon 5.00 %
Unturned Spark Plug icon 3.10 %
Unturned Encrypted Transmitter icon 1.13 %
Unturned Video Receiver icon 1.13 %
Unturned Car Engine icon 0.78 %
Unturned CW Keyer icon 0.25 %
Ramming damage
Bumper damage
Player 100
Zombie 100
Animal 15
Object 1
Resource 100
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

40°

Max steering angle

20°

Steering at full speed

60

Brake force

2

Lift

16° - 24°

Air steer range

1.3

Turn responsiveness

Defense & misc

×0.9

Passenger explosion damage

Protections
Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
HH_6.dat
GUID e9abcf02bb8c470f912eb435aabfa23c
Type Vehicle
Has_Clip_Prefab False
Rarity Legendary
ID 19035

//////////////////////////////////////////////////////////Bumper Stats

Bumper_Multiplier 1
Bumper_ObjectDamage 1
Bumper_ResourceDamage 100
Bumper_PlayerDamage 100
Bumper_ZombieDamage 100

// Balance Stats
Passenger_Explosion_Armor 0.9

Melee_Damage_Multiplier 1

Speed_Min -15
Speed_Max 45

Steer_Min 20
Steer_Max 40

Brake 60

Fuel_Min 5000
Fuel_Max 5500
Fuel 7000

Health_Min 1200
Health_Max 1600
Health 1700

Trunk_Storage_X 6
Trunk_Storage_Y 10

Fuel_Burn_Rate 5

Exit 4

Lift 2

LockMouse
Engine Plane
Sleds
Traction

Cam_Follow_Distance 22

Air_Turn_Responsiveness 1.3
Air_Steer_Min 16
Air_Steer_Max 24

Explosion 19021

Drops_Table_ID 19022
Drops_Min 6
Drops_Max 8

Tires_Invulnerable

Pitch_Drive 0.01

Valid_Speed_Horizontal 300

Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None

Explosion_Min_Force_X 0
Explosion_Min_Force_Y 0
Explosion_Min_Force_Z 0
Explosion_Max_Force_X 0
Explosion_Max_Force_Y 0
Explosion_Max_Force_Z 0

Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 10707
Turret_0_Yaw_Min -0
Turret_0_Yaw_Max 0
Turret_0_Pitch_Min -0
Turret_0_Pitch_Max 0

DefaultPaintColors
[
	"#373737" // Black
]

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
]

ExplosionBurnMaterialSections
[
	{
	    Path Taillights_Model
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_0/Model_0
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_0/Model_1
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_1/Model_0
	    AllMaterials true
	}
	{
	    Path Rotors/Rotor_1/Model_1
	    AllMaterials true
	}
	{
	    Path Model_0
	    AllMaterials true
	}
	{
	    Path Model_1
	    AllMaterials true
	}
	{
	    Path Model_2
	    AllMaterials true
	}
	{
	    Path Model_3
	    AllMaterials true
	}
	{
	    Path Objects/Steer/Model_0
	    AllMaterials true
	}
	{
	    Path Objects/Steer/Model_1
	    AllMaterials true
	}
	{
	    Path Objects/Seat_0
	    AllMaterials true
	}
	{
	    Path Objects/Seat_1
	    AllMaterials true
	}
	{
	    Path Objects/Steer_2/Model_0
	    AllMaterials true
	}
	{
	    Path Objects/Steer_2/Model_1
	    AllMaterials true
	}
]