Car
Engine type
54 KPH (34 MPH)
Forward speed (normal)
90 KPH (56 MPH)
Forward speed (sprinting)
72 KPH (45 MPH)
Reverse speed
1,700 HP
Max health
Stamina
Power source
No
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (13 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 0 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
20°
Max steering angle
60
Brake force
Defense & misc
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 2b2313ce220b4dfaac19053080faffd4
Type Vehicle
Has_Clip_Prefab False
Rarity Uncommon
ID 19080
Stamina_Boost 0.6
Stamina_Powered
//////////////////////////////////////////////////////////Balance Stats
Passenger_Explosion_Armor 1
Melee_Damage_Multiplier 1
Speed_Min -16
Speed_Max 20
Steer_Min 20
Steer_Max 20
Brake 60
Health_Min 1200
Health_Max 1600
Health 1700
///////////////////////////////////////////////////////////////////////
Explosion 19021
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 10767
Turret_0_Yaw_Min -36
Turret_0_Yaw_Max 36
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 111
Physics_Profile 43d1c68079f344d2a3646179afe02d60
Drops_Table_ID 19021
Drops_Min 0
Drops_Max 0
Tires_Invulnerable
Bumper_Invulnerable
Can_Steal_Battery False
Can_Be_Locked False
Valid_Speed_Horizontal 200
ExplosionBurnMaterialSections
[
{
Path Model_3
AllMaterials true
}
{
Path Model_4
AllMaterials true
}
{
Path Wheels/Wheel_0/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_0/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_2/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_2/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_3/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_3/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_1/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_1/Model_1
AllMaterials true
}
{
Path Model_0
AllMaterials true
}
{
Path Model_1
AllMaterials true
}
{
Path Turrets/Turret_0/Yaw/Pitch/Model_0
AllMaterials true
}
{
Path Turrets/Turret_0/Yaw/Pitch/Model_0/Model_0
AllMaterials true
}
{
Path Turrets/Turret_0/Yaw/Pitch/Model_0/Model_1
AllMaterials true
}
]