Car

Engine type

54 KPH (34 MPH)

Forward speed (normal)

90 KPH (56 MPH)

Forward speed (sprinting)

72 KPH (45 MPH)

Reverse speed

1,700 HP

Max health

Stamina

Power source

No

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
72°
Yaw (left/right)
-36° to 36°
Pitch (up/down)
70° to 111°

Shothgun
Shothgun
Mounted gun · ID 10767

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (13 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 0 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Air Filter Cover icon 20.00 %
Unturned Engine Piston icon 20.00 %
Unturned Suspension Spring icon 20.00 %
Unturned Glass Fragments icon 5.00 %
Unturned Metal Fragments icon 5.00 %
Unturned Metal Parts icon 5.00 %
Unturned Metal Spring icon 5.00 %
Unturned Car Cassette Player icon 4.00 %
Unturned Head Gasket icon 4.00 %
Unturned Turbocharger icon 4.00 %
Unturned Vehicle Alternator icon 4.00 %
Unturned Spark Plug icon 3.20 %
Unturned Car Engine icon 0.80 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

20°

Max steering angle

60

Brake force

Defense & misc

Protections
Collision proof Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Wheelchair.dat
GUID 2b2313ce220b4dfaac19053080faffd4

Type Vehicle

Has_Clip_Prefab False
Rarity Uncommon

ID 19080

Stamina_Boost 0.6
Stamina_Powered

//////////////////////////////////////////////////////////Balance Stats

Passenger_Explosion_Armor 1

Melee_Damage_Multiplier 1

Speed_Min -16
Speed_Max 20

Steer_Min 20
Steer_Max 20

Brake 60

Health_Min 1200
Health_Max 1600
Health 1700

///////////////////////////////////////////////////////////////////////

Explosion 19021

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 10767
Turret_0_Yaw_Min -36
Turret_0_Yaw_Max 36
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 111

Physics_Profile 43d1c68079f344d2a3646179afe02d60

Drops_Table_ID 19021
Drops_Min 0
Drops_Max 0

Tires_Invulnerable
Bumper_Invulnerable

Can_Steal_Battery False

Can_Be_Locked False

Valid_Speed_Horizontal 200

ExplosionBurnMaterialSections
[
	{
	    Path Model_3
	    AllMaterials true
	}
	{
	    Path Model_4
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_0/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_0/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_2/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_2/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_3/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_3/Model_1
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_1/Model_0
	    AllMaterials true
	}
	{
	    Path Wheels/Wheel_1/Model_1
	    AllMaterials true
	}
	{
	    Path Model_0
	    AllMaterials true
	}
	{
	    Path Model_1
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_0/Yaw/Pitch/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_0/Yaw/Pitch/Model_0/Model_0
	    AllMaterials true
	}
	{
	    Path Turrets/Turret_0/Yaw/Pitch/Model_0/Model_1
	    AllMaterials true
	}
]