Car

Engine type

90 KPH (56 MPH)

Forward speed

68 KPH (42 MPH)

Reverse speed

1,700 HP

Max health

96 (8×12)

Trunk storage slots

2 seats

1 driver + 1 passenger

5,000 L

Fuel capacity

3 L/s

Fuel burn rate

27 minutes, 46 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charging Headlights: Burn Sirens: Burn Empty: None
4 /s

Burn rate

2 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (13 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Air Filter Cover icon 20.00 %
Unturned Engine Piston icon 20.00 %
Unturned Suspension Spring icon 20.00 %
Unturned Glass Fragments icon 5.00 %
Unturned Metal Fragments icon 5.00 %
Unturned Metal Parts icon 5.00 %
Unturned Metal Spring icon 5.00 %
Unturned Car Cassette Player icon 4.00 %
Unturned Head Gasket icon 4.00 %
Unturned Turbocharger icon 4.00 %
Unturned Vehicle Alternator icon 4.00 %
Unturned Spark Plug icon 3.20 %
Unturned Car Engine icon 0.80 %
Ramming damage
Bumper damage
Player 100
Zombie 100
Animal 15
Object 1
Resource 100
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

25°

Max steering angle

20°

Steering at full speed

60

Brake force

Defense & misc

×0.9

Passenger explosion damage

Protections
Collision proof Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Yota_Pickup.dat
GUID 87404983eeda4a30bfbeb5c34da17af7
Type Vehicle
Has_Clip_Prefab False
Rarity Uncommon
ID 19007

//////////////////////////////////////////////////////////Bumper Stats

Bumper_Multiplier 1
Bumper_ObjectDamage 1
Bumper_ResourceDamage 100
Bumper_PlayerDamage 100
Bumper_ZombieDamage 100

//////////////////////////////////////////////////////////Balance Stats

Passenger_Explosion_Armor 0.9

Melee_Damage_Multiplier 1

Speed_Min -15
Speed_Max 20

Steer_Min 20
Steer_Max 25

Brake 60

Fuel_Min 2000
Fuel_Max 2500
Fuel 5000

Health_Min 1200
Health_Max 1600
Health 1700

Trunk_Storage_X 8
Trunk_Storage_Y 12

Fuel_Burn_Rate 3

///////////////////////////////////////////////////////////////////////

Explosion 19021

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

Physics_Profile 43d1c68079f344d2a3646179afe02d60

Drops_Table_ID 19021
Drops_Min 6
Drops_Max 8

Tires_Invulnerable
Bumper_Invulnerable

Default_Battery a9c5e916c29646fdba9d08f6a7ce02b6
Battery_Burn_Rate 4
Battery_Charge_Rate 2
BatteryMode_Headlights Burn
BatteryMode_Sirens Burn
BatteryMode_Driving Charging
BatteryMode_Empty None

Valid_Speed_Horizontal 200

IgnitionAudioClip Sounds/Vehicular/Ignition_Standard.mp3
HornAudioClip Sounds/Vehicular/Horn_VB.mp3


DefaultPaintColors
[
	"#87393d" // Red
	"#99907c" // Beige
    "#8e8e8e" // Gray
    "#b5b2ad" // White
]


PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Model_1
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_0/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_0/Model_1
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_1/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_1/Model_1
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_2/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_2/Model_1
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_3/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_3/Model_1
        MaterialIndex 0
    }
]



ExplosionBurnMaterialSections
[
    {
        Path Wheels/Wheel_0/Model_0
        AllMaterials true
    }
    {
        Path Wheels/Wheel_0/Model_1
        AllMaterials true
    }
    {
        Path Wheels/Wheel_2/Model_0
        AllMaterials true
    }
    {
        Path Wheels/Wheel_2/Model_1
        AllMaterials true
    }
    {
        Path Wheels/Wheel_3/Model_0
        AllMaterials true
    }
    {
        Path Wheels/Wheel_3/Model_1
        AllMaterials true
    }
    {
        Path Wheels/Wheel_1/Model_0
        AllMaterials true
    }
    {
        Path Wheels/Wheel_1/Model_1
        AllMaterials true
    }
    {
        Path Model_0
        AllMaterials true
    }
    {
        Path Model_1
        AllMaterials true
    }
    {
        Path Objects/Seat_0
        AllMaterials true
    }
    {
        Path Objects/Seat_1
        AllMaterials true
    }
    {
        Path Objects/Steer/Model_0
        AllMaterials true
    }
    {
        Path Objects/Steer/Model_1
        AllMaterials true
    }
    {
        Path Headlights_Model
        AllMaterials true
    }
]