2 x 1 (2)

Inventory Size

50 HP

Health

LOW

Armor Tier

Bed

Build

Yes

Repairable

Yes

Salvageable

1 blueprints
Furniture
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
183 Bedroll 12.50 % 8
10090 Cliffs Airdrop Survival 1.96 % 38
446 Camp Arctic 0.32 % 48
445 Yukon Camp Arctic 0.32 % 40
180 Camp 0.18 % 40
705 Peaks Camp 0.18 % 39
179 PEI Camp 0.18 % 39
564 Russia Camp 0.18 % 39
367 Washington Camp 0.18 % 39
Bedroll_Purple.dat
GUID 0d5f91c9f5d340fc86931e7679494ec4
Type Barricade
Useable Barricade
Build Bed
ID 292

Size_X 2
Size_Y 1
Size_Z 0.4

Health 50
Range 4
Radius 0.2
Offset 0.2

Explosion 37
Vulnerable

Blueprints
[
	{
		CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
		InputItems
		[
			{
				ID "cbc5d88aa8524d37b4bde233fa21f030" // White Bedroll
				Critical true
			}
			"4477326c7a1c4ff3bbfe5943e724f73a" // Purple Flare
		]
		RequiresNearbyCraftingTags
		[
			"8e86b740dafc46f7bf98c5040c9b223e" // DyeVat
		]
		OutputItems this
		Effect "61edeaee95b742a3a0b589f769261cdb" // DyeVatCraftingEffect
	}
]

PlacementAudioClip Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false