1 x 1 (1)

Inventory Size

+65%

Water

+85%

Food

0%

Energy

0%

Health

+20%

Virus

1 blueprints
Supply
Cook lvl.3
+
+
+
2 x
=
2 x
Taro_Ricecake.dat
GUID 03e87f8cf1c44ff7831c072e9d788f49
Type Food
Rarity Epic
Useable Consumeable
ID 1947

Size_X 1
Size_Y 1
Size_Z 0.3

Food 85
Water 65
Disinfectant 20


Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems
		[
			"3a79165167674d0f8d7d850b5363c9fd" // Steamed Taro
			"2f1cdef00efc4208b1f4f95ca09724ca" // Cooked Rice
			"e33481d4439344e7ba8a110a4bbb98ea" // Cooked Shrimp
			"a974348e439e45de91fa44b5b6da20b8 x 2" // Roasted Brown Cap Mushroom
		]
		OutputItems
		[
			"03e87f8cf1c44ff7831c072e9d788f49" // Taro Rice Cake
			"7bc206a6790b4494a44957867871146e x 2" // Clay Bowl
		]
		Skill Cook
		Skill_Level 3
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
			"68816064e2ce44839c3f35da55033cba" // Cooking Table
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Searchable false
	}
]

ConsumeAudioClip Sounds/EatTaroRicecake.mp3
Procedurally_Animate_Inertia false
EquipablePrefab Items/Food/Taro_Ricecake/Equipable.prefab