2 x 2 (4)

Inventory Size

+40%

Water

+80%

Food

0%

Energy

+10%

Health

0%

Virus

1 blueprints
Supply
Cook lvl.2
+
+
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+
=
Salmon_Meuniere.dat
GUID 0cff4736d61f4496aad16e6f8932c524
Type Food
Rarity Epic
Useable Consumeable
ID 1975

Size_X 2
Size_Y 2
Size_Z 0.3

Health 10
Food 80
Water 40

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems
		[
			"de4c1d984045427a9a88dbacddf25787" // Ceramic Plate
			"2d6c74d430524040955e60f04e1399f2" // Cooked Salmon
			"375ee1fb16a848ff8bc5be5d4fafb4fc" // Wheat
			"97c48e1bffaa48339e42e788396df94a" // Lettuce
			"fc32f1577f094c8f88f18a10c101edfc" // Tomato
		]
		OutputItems this
		Skill Cook
		Skill_Level 2
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
			"68816064e2ce44839c3f35da55033cba" // Cooking Table
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Quest_Rewards 1
Quest_Reward_0_Type Item
Quest_Reward_0_ID de4c1d984045427a9a88dbacddf25787
Quest_Reward_0_Amount 1

ConsumeAudioClip Sounds/EatMeuniere.mp3
Randomize_Consume_Audio_Pitch false
EquipableModelParent LeftHook
Procedurally_Animate_Inertia false
EquipablePrefab Items/Food/Salmon_Meuniere/Equipable.prefab