1×2 (2)

Inventory size

+10%

Water

+20%

Food

1 blueprints
Utilities
Spawn tables (42)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
2169 Rula France Hyrdro Organic 16.67 % 6
452 Camp Arctic Food 11.11 % 9
188 Camp Food 11.11 % 9
2020 Food France 9.52 % 11
2019 Food France Organic 9.52 % 11
2021 France Food 9.52 % 11
161 Food Organic 8.33 % 14
209 Chef Food 6.25 % 16
256 Kitchen Food 6.25 % 16
2008 Chef France Food 5.88 % 17
2024 Kitchen France Food 5.88 % 17
254 Kitchen 5.67 % 17
712 Peaks Kitchen 5.67 % 17
253 PEI Kitchen 5.67 % 17
573 Russia Kitchen 5.67 % 17
387 Washington Kitchen 5.67 % 17
464 Yukon Kitchen 5.67 % 17
2027 France Kitchen 5.33 % 19
2026 Kitchen France 5.33 % 19
2010 Chef France 5.04 % 20
2011 France Chef 5.04 % 20
204 Chef 5.02 % 21
707 Peaks Chef 5.02 % 21
203 PEI Chef 5.02 % 21
566 Russia Chef 5.02 % 21
377 Washington Chef 5.02 % 21
462 Yukon Chef 5.02 % 21
2173 France Rula France Hydro 4.90 % 52
2172 Rula France Hyrdro 4.90 % 53
155 Food 2.52 % 42
702 Peaks Food 2.52 % 42
154 PEI Food 2.52 % 42
561 Russia Food 2.52 % 42
364 Washington Food 2.52 % 42
442 Yukon Food 2.52 % 42
446 Camp Arctic 1.83 % 48
445 Yukon Camp Arctic 1.83 % 40
180 Camp 1.78 % 40
705 Peaks Camp 1.78 % 39
179 PEI Camp 1.78 % 39
564 Russia Camp 1.78 % 39
367 Washington Camp 1.78 % 39
How loot works in Unturned Sections that apply to this food are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Enlapis's Shop
Run by (辅助作者)Enlapis
You give
50 Exp
You get
Corn ×1
Corn.dat
GUID dfe28176368e41e08038652796dd1216
Type Food
Useable Consumeable
ID 335

Size_X 1
Size_Y 2
Size_Z 0.35

Quality_Max 50

Food 20
Water 10

Actions 1
Action_0_Type Blueprint
Action_0_Source 336
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Key Craft_Seed
ConsumeAudioClip Sounds/EatCrunchy.mp3