2 x 2 (4)

Inventory Size

0%

Energy

+75%

Health

0%

Virus

1 blueprints
Supply
Craft lvl.2
+
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
14 Arena Medical Rare 100.00 % 1
440 Medic Arctic Rare 20.00 % 5
130 Medic Rare 20.00 % 5
4410 California Carepackage Supply 11.67 % 15
57 Alpha Valley Arena Medical 10.75 % 3
12 Arena Medical 10.75 % 3
78 Monolith Arena Medical 10.75 % 3
43 PEI Arena Arena Medical 10.75 % 3
11 Washington Arena Arena Medical 10.75 % 3
4409 California Carepackage 3.50 % 30
2165 Carepackage France Supplies 2.94 % 17
10090 Cliffs Airdrop Survival 1.96 % 38
127 Medic 1.88 % 17
437 Medic Arctic 1.88 % 18
700 Peaks Medic 1.88 % 17
126 PEI Medic 1.88 % 17
559 Russia Medic 1.88 % 17
345 Washington Medic 1.88 % 17
436 Yukon Medic Arctic 1.88 % 18
2000 Carepackage France 0.88 % 40
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Enlapis's Shop
Run by (辅助作者)Enlapis
You give
10 Exp
You get
Medkit ×1
You give
10 Exp
You get
Medkit ×1
Medicine Stockpile
Run by Greek Military Doctor Jace
You give
Medkit ×1
You get
50 Exp
You give
Medkit ×1
You get
50 Exp
Medicine Market
Run by Greek Omega Doctor Saunders
You give
Medkit ×1
You get
50 Exp
You give
Medkit ×1
You get
50 Exp
Private Roland's medical stock
Run by France Private Roland
You give
150 Exp
You get
Medkit ×1
You give
Medkit ×1
You get
90 Exp
Medkit.dat
GUID 52870b441a0248f985543a9ebc31f61e
Type Medical
Rarity Legendary
Useable Consumeable
ID 15

Size_X 2
Size_Y 2
Size_Z 0.4

Aid
Bleeding_Modifier Heal
Bones_Modifier Heal
Health 75

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems
		[
			"7f65a4dcb5dc4bc2b96fe85e6e415808" // Suturekit
			"3697845b16fa4bbfb568117fbcf8c57c" // Morphine
			"7aee55ea2abf4f3fb70c4b2677da0e14" // Chemicals
		]
		OutputItems this
		Skill Craft
		Skill_Level 2
		RequiresNearbyCraftingTags
		[
			"99896da563a748148460c67b9962874f" // Pharmaceutical
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]