1 x 2 (2)

Inventory Size

+60%

Water

0%

Food

0%

Energy

0%

Health

0%

Virus

1 blueprints
Repair
0%
+
=
100%
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
158 Food Bottled 14.29 % 7
155 Food 1.25 % 42
702 Peaks Food 1.25 % 42
154 PEI Food 1.25 % 42
561 Russia Food 1.25 % 42
364 Washington Food 1.25 % 42
442 Yukon Food 1.25 % 42
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Enlapis's Shop
Run by (辅助作者)Enlapis
You give
20 Exp
You get
Orange Juice ×1
You give
20 Exp
You get
Orange Juice ×1
Box_Orange.dat
GUID 1925bc9697364387aec2be00b8188967
Type Water
Rarity Uncommon
Useable Consumeable
ID 463

Size_X 1
Size_Y 2
Size_Z 0.4

Water 60

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "f2707771eebb4904b1e4b1f58929393b" // Purification Tablets
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

ConsumeAudioClip Sounds/DrinkSwallow.mp3