Blimp

Engine type

54 KPH (34 MPH)

Forward speed

54 KPH (34 MPH)

Reverse speed

2,000 HP

Max health

35 (7×5)

Trunk storage slots

2,000 L

Fuel

4.2 L/s

Fuel burn rate

7 minutes, 56 seconds

Full tank runtime

Yes

Can be locked

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

Steering at full speed

32

Brake force

2

Turn responsiveness

Defense & misc

Protections
Invulnerable Puncture proof
Spawn tables (2)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
959 Blimp 100.00 % 1
958 Washington Blimp 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Blimp.dat
GUID eaa0ccbc561d4a68a58c2dadad3d51f7
Type Vehicle
Rarity Epic
ID 189

Speed_Min -12
Speed_Max 12

Steer_Min 8
Steer_Max 32

Brake 32

Fuel 2000

Health_Min 1500
Health_Max 1700
Health 2000

LockMouse
Engine Blimp

Trunk_Storage_X 7
Trunk_Storage_Y 5

Explosion 20
Tires_Invulnerable
Invulnerable

// Note that center of mass can also be overriden with a child transform named "Cog",
// but I didn't want to re-export the masterbundle again. :)
Override_Center_Of_Mass True
Center_Of_Mass_Y -50

Cam_Follow_Distance 30

Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	#dcdcdc
]