Blimp
Engine type
54 KPH (34 MPH)
Forward speed
54 KPH (34 MPH)
Reverse speed
2,000 HP
Max health
35 (7×5)
Trunk storage slots
2,000 L
Fuel
4.2 L/s
Fuel burn rate
7 minutes, 56 seconds
Full tank runtime
Yes
Can be locked
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
32°
Max steering angle
8°
Steering at full speed
32
Brake force
2
Turn responsiveness
Defense & misc
Protections
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 959 | Blimp | 100.00 % | 1 |
| 958 | Washington Blimp | 100.00 % | 1 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID eaa0ccbc561d4a68a58c2dadad3d51f7
Type Vehicle
Rarity Epic
ID 189
Speed_Min -12
Speed_Max 12
Steer_Min 8
Steer_Max 32
Brake 32
Fuel 2000
Health_Min 1500
Health_Max 1700
Health 2000
LockMouse
Engine Blimp
Trunk_Storage_X 7
Trunk_Storage_Y 5
Explosion 20
Tires_Invulnerable
Invulnerable
// Note that center of mass can also be overriden with a child transform named "Cog",
// but I didn't want to re-export the masterbundle again. :)
Override_Center_Of_Mass True
Center_Of_Mass_Y -50
Cam_Follow_Distance 30
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
#dcdcdc
]