Car

Engine type

61 KPH (38 MPH)

Forward speed

22 KPH (14 MPH)

Reverse speed

500 HP

Max health

12 (4×3)

Trunk storage slots

1,000 L

Fuel capacity

2.05 L/s

Fuel burn rate

8 minutes, 7 seconds

Full tank runtime

Yes

Can be locked

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

24°

Max steering angle

12°

Steering at full speed

24

Brake force

Defense & misc

×2

Carjack force

Protections
Puncture proof
Spawn tables (10)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
61002 警车 Inline 100.00 % 1
10102 Cliffs Police Vehicle Low 50.00 % 2
2127 France Police France 33.33 % 2
2126 Police France 33.33 % 2
302 PEI Police 33.33 % 2
303 Police 33.33 % 2
586 Russia Police 33.33 % 2
405 Washington Police 33.33 % 2
504 Yukon Police 33.33 % 2
748 Prison 22.22 % 3
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Dirtbike_Police.dat
GUID a95ecac3b5304691a07707039020364a
Type Vehicle
ID 188

Speed_Min -5
Speed_Max 13.5

Steer_Min 12
Steer_Max 24

Brake 24

Fuel_Min 200
Fuel_Max 400
Fuel 1000

Health_Min 200
Health_Max 300
Health 500

Exit 1.5

Zip
Traction
Crawler
Tires_Invulnerable

Trunk_Storage_X 4
Trunk_Storage_Y 3

Explosion 20

Should_Spawn_Seat_Capsules true

IgnitionAudioClip Sounds/CarIgnition.mp3
HornAudioClip Sounds/CarHorn_01.mp3
Has_Clip_Prefab false

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Objects/Front
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	#d4d4d4
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
]

WheelBalancing_ForceMultiplier 30
WheelBalancing_UprightExponent 0.7
Steering_LeaningForceMultiplier 4
Steering_LeaningForce_ScaleWithSpeed true
RollAngularVelocityDamping 2

ReverseGearRatio 8
ForwardGearRatios
[
	15
	10
]
GearShift_UpThresholdRPM 4000
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 3

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}