Car

Engine type

65 KPH (40 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

700 HP

Max health

30 (6×5)

Trunk storage slots

2,500 L

Fuel capacity

2.05 L/s

Fuel burn rate

20 minutes, 19 seconds

Full tank runtime

Yes

Can be locked

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

48°

Max steering angle

24°

Steering at full speed

32

Brake force

Defense & misc

×2

Carjack force

Protections
Puncture proof
Spawn tables (16)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
409 Military America Ural 100.00 % 1
308 Military Canada Ural 100.00 % 1
750 Coalition 33.33 % 2
589 Military Low 33.33 % 2
727 Military Low Peaks 33.33 % 2
749 Peaks Coalition 33.33 % 2
726 Peaks Military Low Peaks 33.33 % 2
588 Russia Military Low 33.33 % 2
591 Military High 30.00 % 3
590 Russia Military High 30.00 % 3
729 Military High Peaks 20.00 % 5
728 Peaks Military High Peaks 20.00 % 5
307 Military Canada 15.48 % 4
306 PEI Military Canada 15.48 % 4
408 Military America 15.29 % 4
407 Washington Military America 15.29 % 4
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Ural.dat
GUID c00faf98ea6b449f833f768f76f54805
Type Vehicle
Rarity Rare

Speed_Min -6
Speed_Max 14.5

Steer_Min 24
Steer_Max 48

Brake 32

Fuel_Min 200
Fuel_Max 400
Fuel 2500

Health_Min 500
Health_Max 600
Health 700

Traction

Trunk_Storage_X 6
Trunk_Storage_Y 5

Explosion 20
Tires_Invulnerable

IgnitionAudioClip Sounds/CarIgnition.mp3
HornAudioClip Sounds/CarHorn_03.mp3
Has_Clip_Prefab false

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#475e83" // Coalition
	"#a69884" // Desert
	"#437c44" // Forest
	"#495631" // Russia
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_4
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_5
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
	}
]

ReverseGearRatio 8
ForwardGearRatios
[
	18
	12
]
GearShift_UpThresholdRPM 4000
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 5

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 1.5
	MaxVolume 1.0
}