Car

Engine type

45 KPH (28 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

400 HP

Max health

8 (4×2)

Trunk storage slots

400 L

Fuel capacity

2.05 L/s

Fuel burn rate

3 minutes, 15 seconds

Full tank runtime

Yes

Can be locked

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

48°

Max steering angle

24°

Steering at full speed

32

Brake force

Defense & misc

×2

Carjack force

Spawn tables (2)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
422 Golf 100.00 % 1
421 Washington Golf 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Golfcart.dat
GUID d5f3e92d79a84d99baccf0f0c08f0555
Type Vehicle
Rarity Uncommon
ID 75

Speed_Min -6
Speed_Max 10

Steer_Min 24
Steer_Max 48

Brake 32

Fuel_Min 100
Fuel_Max 200
Fuel 400

Health_Min 200
Health_Max 300
Health 400

Trunk_Storage_X 4
Trunk_Storage_Y 2

Explosion 20

IgnitionAudioClip Sounds/CarIgnition.mp3
HornAudioClip Sounds/CarHorn_04.mp3
Has_Clip_Prefab false

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	#d4d4d4
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 9.5
ForwardGearRatios
[
	13.2
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 2.7

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}