Car

Engine type

61 KPH (38 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

550 HP

Max health

20 (5×4)

Trunk storage slots

1,750 L

Fuel capacity

2.05 L/s

Fuel burn rate

14 minutes, 13 seconds

Full tank runtime

Yes

Can be locked

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

24°

Max steering angle

12°

Steering at full speed

40

Brake force

Defense & misc

×2

Carjack force

Spawn tables (10)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
298 Truck 100.00 % 1
497 Civilian Arctic 50.00 % 2
496 Yukon Civilian Arctic 50.00 % 2
296 Civilian 13.78 % 8
295 PEI Civilian Canada 13.78 % 8
404 Washington Civilian 13.78 % 8
735 Civilian Peaks 12.25 % 8
734 Peaks Civilian Peaks 12.25 % 8
597 Civilian Russia 11.11 % 9
596 Russia Civilian Russia 11.11 % 9
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Truck.dat
GUID e7105217d65f4c5e8d00b0989538f57f
Type Vehicle

Speed_Min -6
Speed_Max 13.5

Steer_Min 12
Steer_Max 24

Brake 40

Fuel_Min 200
Fuel_Max 400
Fuel 1750

Health_Min 350
Health_Max 450
Health 550

Traction

Trunk_Storage_X 5
Trunk_Storage_Y 4

Explosion 20

IgnitionAudioClip Sounds/CarIgnition.mp3
HornAudioClip Sounds/CarHorn_01.mp3
Has_Clip_Prefab false

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
]

DefaultPaintColor_Mode RandomHueOrGrayscale
DefaultPaintColor_Configuration
{
	MinSaturation 0.15
	MaxSaturation 0.7
	MinValue 0.15
	MaxValue 0.9
	GrayscaleChance 0.1
}

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 10
ForwardGearRatios
[
	20
	14.2
]
GearShift_UpThresholdRPM 5000
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 2.8

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}