Helicopter

Engine type

72 KPH (45 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

1,250 HP

Max health

25 (5×5)

Trunk storage slots

1,750 L

Fuel

4.2 L/s

Fuel burn rate

6 minutes, 56 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
85° to 180°

HMG
Mounted gun · ID 1394

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

Max steering angle

16°

Steering at full speed

2

Turn responsiveness

Defense & misc

Protections
Invulnerable Puncture proof
Spawn tables (4)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
595 Military Heli 25.00 % 2
594 Russia Military Heli 25.00 % 2
733 Military Peaks Heli 16.67 % 3
732 Peaks Military Peaks Heli 16.67 % 3
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Hind.dat
GUID 0999953ab4b846f0990b7a4ae3a51d9e
Type Vehicle
Rarity Legendary

Speed_Min -2
Speed_Max 16

Steer_Min 16
Steer_Max 8

Fuel 1750

Health_Min 1100
Health_Max 1200
Health 1250

Exit 3

Cam_Follow_Distance 7.5

LockMouse
Engine Helicopter

Trunk_Storage_X 5
Trunk_Storage_Y 5

Explosion 20
Invulnerable
Tires_Invulnerable

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 1394
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180

IgnitionAudioClip Sounds/HelicopterIgnition.mp3
Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#475e83" // Coalition
	"#a69884" // Desert
	"#437c44" // Forest
	"#495631" // Russia
]