Plane

Engine type

162 KPH (101 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

1,000 HP

Max health

9 (3×3)

Trunk storage slots

1,000 L

Fuel

4.2 L/s

Fuel burn rate

3 minutes, 58 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
85° to 180°
No aim camera

HMG
Mounted gun · ID 1471

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

Steering at full speed

32

Brake force

5

Lift

32° - 64°

Air steer range

4

Turn responsiveness

Defense & misc

Protections
Invulnerable Puncture proof
Spawn tables (4)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
2150 France Military France Plane 100.00 % 1
2149 Military France Plane 100.00 % 1
754 Military Peaks Jet 100.00 % 1
753 Peaks Military Peaks Jet 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Fighter_Jet.dat
GUID 500a4bf5048648a6b1bad8c78874fe13
Type Vehicle
Rarity Legendary
ID 140

Speed_Min -4
Speed_Max 36

Steer_Min 8
Steer_Max 32

Brake 32
Lift 5

Fuel 1000

Health_Min 600
Health_Max 800
Health 1000

LockMouse
Engine Plane
Sleds
Traction
Reclined

Cam_Follow_Distance 8

Air_Turn_Responsiveness 4
Air_Steer_Min 32
Air_Steer_Max 64

Trunk_Storage_X 3
Trunk_Storage_Y 3

Explosion 20
Invulnerable
Tires_Invulnerable

Pitch_Drive 0.008

Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 1471
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180
Turret_0_Ignore_Aim_Camera

Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
]

AdditionalTransparentSections
[
	Lens
]

DefaultPaintColors
[
	#bcbcbc
]