Train
Engine type
180 KPH (112 MPH)
Forward speed
180 KPH (112 MPH)
Reverse speed
Indestructible
Health
56 (8×7)
Trunk storage slots
2,000 L
Fuel
4.2 L/s
Fuel burn rate
7 minutes, 56 seconds
Full tank runtime
Yes
Can be locked
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- None (rail-locked)
Train info
Trains are rail-locked - they only travel along map-defined train tracks and can't be steered freely. They're indestructible (engine forces no decay regardless of vulnerability flags) and never roll a destruction loot table. Their speed is also not multiplied by 1.25 internally like every other engine type.
11 m
Car length
1.3 m
Track offset
3.5 m
Wheel offset
Rail-locked
Movement
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 7496377d88a5477b92ce7be3f063ba11
Type Vehicle
Rarity Epic
ID 186
Speed_Min -40
Speed_Max 40
Fuel 2000
Health_Min 10000
Health_Max 10000
Health 10000
Exit 3
Cam_Follow_Distance 7.5
Engine Train
Train_Track_Offset 1.3
Train_Wheel_Offset 3.5
Train_Car_Length 11
Pitch_Idle 0.625
Pitch_Drive 0.01
// Allowing beds on trains was problematic because they could be extended off the sides into tunnel walls using plates.
// Supports_Mobile_Buildables
Trunk_Storage_X 8
Trunk_Storage_Y 7
Explosion 20
Invulnerable
Explosions_Invulnerable
Environment_Invulnerable
Bumper_Invulnerable
IgnitionAudioClip Sounds/CarIgnition.mp3
Has_Clip_Prefab false