2 x 2 (4)

Inventory Size

50 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

Gear
=
4 x
Gear
4 x
=
Id Guid File Name
10800 98f515c5-3e23-4c49-8ce8-28389a7bfff6 PS_Drops_Explosive_Compound_Stack.dat
PS_Explosive_Compound_Stack.dat
GUID 4beb15b93a2946c78c92580f1229edc7
Type Barricade
Rarity Epic
Useable Barricade
Has_Clip_Prefab False
Build Barricade
ID 10800

SalvageItem 4beb15b93a2946c78c92580f1229edc7
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 98f515c53e234c498ce828389a7bfff6
Use_Water_Height_Transparent_Sort
Size_X 2
Size_Y 2
Size_Z 0.42

Health 50
Range 4
Radius 0.13
Offset 0.15

Explosion 36

Vulnerable

Salvage_Duration_Multiplier 0.1

PlacementPreviewPrefab Items/Barricades/PS_Explosive_Compound_Stack/Placement.prefab
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3

Bypass_Pickup_Ownership True

Blueprints 2
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 10800
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 19378
Blueprint_0_Output_0_Amount 4
Blueprint_0_Build 27

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19378
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 10800
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Unstack
Action_0_Tooltip Uncompactify.