5 x 2 (10)
Inventory Size
Primary
Hand Slot
Auto, Safety
Firemodes
3m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-0.9 to 0.9 (95%)
Recoil X
0.8 to 1 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 11 | 11 | 11 | 11 |
Zombie | 22 | 22 | 22 | 22 |
Animal | 22 | 22 | 22 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 11 |
Structure | 11 |
Vehicle | 11 |
Resource | 22 |
Object | 22 |
Spawn Id | Spawn Name | Items |
---|---|---|
45718 | PS Knell Zombie Boss Other | 3 |
48000 | PS Knell Zombie Boss Proper | 86 |
46100 | PS PMC Expl Crate Proper | 28 |
45702 | PS Knell Zombie Boss Guns | 23 |
45718 | PS Knell Zombie Boss Other | 3 |
46101 | PS PMC Expl Crate Guns | 3 |
PS_Flamethrower.dat
GUID 8e1d7e6f41494fc4bc54c67bd924b9a8
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 10631
Size_X 5
Size_Y 2
Size_Z 0.32
Should_Delete_Empty_Magazines True
Allow_Flesh_Fx False
Magazine 10605
Ammo_Min 200
Ammo_Max 200
Safety
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18839
Unplace 0.3
Replace 0.65
Range 3
Explosion 10510
Projectile_Explosion_Launch_Speed 0
Ballistic_Force 1500
Quality_Min 100
Quality_Max 100
Alert_Radius 32
Gunshot_Rolloff_Distance 160
Player_Damage_Bleeding Never
Blueprints 1
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Aim_In_Duration 0.4
Firerate 3
Action Rocket
Player_Damage 11
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1
Zombie_Damage 22
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1
Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1
Barricade_Damage 11
Structure_Damage 11
Vehicle_Damage 11
Resource_Damage 22
Object_Damage 22
Durability 0.03
Recoil_Min_X -0.9
Recoil_Min_Y 0.8
Recoil_Max_X 0.9
Recoil_Max_Y 1
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.001
Shake_Min_Y -0.01
Shake_Min_Z 0
Shake_Max_X 0.001
Shake_Max_Y -0.02
Shake_Max_Z -0.005
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.1
Spread_Hip 0.1
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3