4 x 2 (8)
Inventory Size
Primary
Hand Slot
Auto, Safety
Firemodes
3m
Range
20.84 RPS
Firerate
0%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-0.5 to 0.5 (100%)
Recoil X
-0.5 to 0.5 (100%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 0 | 0 | 0 | 0 |
Zombie | 0 | 0 | 0 | 0 |
Animal | 0 | 0 | 0 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 25 |
Structure | 25 |
Vehicle | 1 |
Resource | 25 |
Object | 25 |
Id | File Name |
---|---|
45718 | PS_US_Super_Zombie_Sigma_Other.dat |
46101 | PS_Boom_Box_Guns.dat |
PS_Flamethrower.dat
GUID 8e1d7e6f41494fc4bc54c67bd924b9a8
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 10631
Size_X 4
Size_Y 2
Size_Z 0.45
Should_Delete_Empty_Magazines False
Magazine 10605
Ammo_Min 180
Ammo_Max 180
Safety
Auto
Caliber 22506
Firerate 2
Unplace 0.3
Replace 0.65
Action Rocket
Player_Damage 15
Zombie_Damage 70
Animal_Damage 70
Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 1
Resource_Damage 25
Object_Damage 25
Range 3
Explosion 10510
Durability 0
Spread_Aim 0.95
Spread_Hip 0.3
Projectile_Explosion_Launch_Speed 0
Ballistic_Force 1550
Recoil_Min_X -0.5
Recoil_Min_Y -0.5
Recoil_Max_X 0.5
Recoil_Max_Y 0.5
Recover_X 1
Recover_Y 1
Shake_Min_X -0.0015
Shake_Min_Y -0.001
Shake_Min_Z -0.0125
Shake_Max_X 0.0015
Shake_Max_Y -0.001
Shake_Max_Z -0.0125
Recoil_Crouch 1
Recoil_Prone 1
Spread_Prone 1
Spread_Crouch 1
Quality_Min 100
Quality_Max 100
Alert_Radius 32
Gunshot_Rolloff_Distance 160
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10631
Blueprint_1_Product 19262
Blueprint_1_Products 10
Blueprint_1_Tool 19004
Blueprint_1_Build 27