2 x 2 (4)

Inventory Size

Spike

Build

75 HP

Health

Yes (12m)

Explosion

No

Requires Power

30s

Trap Cooldown

10s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 200
Zombie 200
Animal 200
Vehicle 600
Structure Damage
Low Caliber
Damage
Barricade 111
Structure 111
Resource 1,700
Object 1,000
Furniture
+
2 x
+
6 x
=
PS_Crate_Wood_Trapped_1.dat
GUID 22821eb6b5cb439385bf1a7220e01be8
Type Trap
Rarity Epic
Useable Barricade

Has_Clip_Prefab False

Build Spike
ID 19867

SalvageItem 22821eb6b5cb439385bf1a7220e01be8
Min_Items_Dropped_On_Destroy 3
Max_Items_Dropped_On_Destroy 4
Item_Dropped_On_Destroy 54d322eca43b4dc79d11ac938c9db9b8

Size_X 2
Size_Y 2
Size_Z 0.56

Health 75
Range 4
Radius 0.6
Offset 0.75

Player_Damage 200
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 111
Structure_Damage 111
Vehicle_Damage 600
Resource_Damage 1700
Object_Damage 1000

Explosion_Launch_Speed 30
Explosive

Range2 12
Explosion2 19011

Explosion 19

Vulnerable

Trap_Setup_Delay 10

Trap_Cooldown 30

PlacementAudioClip Sounds/BeepPlacing1.mp3

Salvage_Duration_Multiplier 0.2

Allow_Placement_Inside_Clip_Volumes False

Blueprints 1
Blueprint_0_Type Furniture
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 19866
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 19008
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 19016
Blueprint_0_Supply_2_Amount 6
Blueprint_0_Tool 19376
Blueprint_0_Build 27

Unrepairable

PlacementPreviewPrefab Items/Barricades/PS_Crate_Wood/Placement.prefab