2 x 2 (4)

Inventory Size

Furniture
+
2 x
+
6 x
=
PS_Crate_Plastic_Trapped_1.dat
GUID 466f071918874c718171d6273f7ba385
Type Trap
Rarity Epic
Useable Barricade

Has_Clip_Prefab False

Build Spike
ID 19869

SalvageItem 466f071918874c718171d6273f7ba385
Min_Items_Dropped_On_Destroy 4
Max_Items_Dropped_On_Destroy 5
Item_Dropped_On_Destroy cf202d032ee346b39c66a021f713db76

Size_X 2
Size_Y 2
Size_Z 0.56

Health 75
Range 4
Radius 0.6
Offset 0.75

Player_Damage 200
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 111
Structure_Damage 111
Vehicle_Damage 600
Resource_Damage 1700
Object_Damage 1000

Explosion_Launch_Speed 30
Explosive

Range2 12
Explosion2 19011

Explosion 19

Vulnerable

Trap_Setup_Delay 10

Trap_Cooldown 30

PlacementAudioClip Sounds/BeepPlacing1.mp3

Salvage_Duration_Multiplier 0.2

Allow_Placement_Inside_Clip_Volumes False

Blueprints 1
Blueprint_0_Type Furniture
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 19868
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 19008
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 19016
Blueprint_0_Supply_2_Amount 6
Blueprint_0_Tool 19376
Blueprint_0_Build 27
Unrepairable

PlacementPreviewPrefab Items/Barricades/PS_Crate_Wood/Placement.prefab