2 x 2 (4)

Inventory Size

Spike

Build

30 HP

Health

Yes (10m)

Explosion

No

Requires Power

0s

Trap Cooldown

3s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 150
Zombie 200
Animal 200
Vehicle 600
Structure Damage
Low Caliber
Damage
Barricade 60
Structure 60
Resource 1,700
Object 1,000
Furniture
+
2 x
+
2 x
+
2 x
=
2 x
Spawn Id Spawn Name Items
19348 PS Drops Air Filter Mine 1
19348 PS Drops Air Filter Mine 1
PS_Air_Filter_Mine.dat
GUID 15fc2c4fc7a94e939e75c3040a5518fc
Type Trap
Rarity Epic
Useable Barricade

Has_Clip_Prefab False

Build Spike
ID 19887

SalvageItem 15fc2c4fc7a94e939e75c3040a5518fc

Size_X 2
Size_Y 2
Size_Z 0.4

Health 30
Range 4
Radius 0.1
Offset 0.06

Player_Damage 150
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 60
Structure_Damage 60
Vehicle_Damage 600
Resource_Damage 1700
Object_Damage 1000

Bypass_Claim

Explosion_Launch_Speed 20

Trap_Setup_Delay 3

Range2 10
Explosion2 19061
Explosive

Explosion 36

Vulnerable

Blueprints 1
Blueprint_0_Type Furniture
Blueprint_0_Supplies 4
Blueprint_0_Supply_0_ID 19198
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 19281
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 19016
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Supply_3_ID 19009
Blueprint_0_Supply_3_Amount 2
Blueprint_0_Supply_0_Critical
Blueprint_0_Tool 19376
Blueprint_0_Products 2
Blueprint_0_Build 32

PlacementAudioClip Sounds/BeepPlacing1.mp3

Salvage_Duration_Multiplier 0.2