1 x 1 (1)

Inventory Size

1

Amount

344

Blueprints

Supply
2 x
=
Gear
10 x
=
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Repair
0%
+
=
100%
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Repair
0%
+
=
100%
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Repair
0%
+
=
100%
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Repair
0%
+
=
100%
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Repair
0%
+
=
100%
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Repair
0%
+
=
100%
Apparel
=
3 x
3 x
Apparel
=
3 x
3 x
Apparel
=
3 x
3 x
Repair
0%
+
=
100%
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Repair
0%
+
=
100%
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Repair
0%
+
=
100%
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Repair
0%
+
=
100%
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Repair
0%
+
=
100%
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Repair
0%
+
=
100%
Apparel
=
6 x
Apparel
=
6 x
Apparel
=
6 x
Repair
0%
+
=
100%
Apparel
=
6 x
Apparel
=
6 x
Apparel
=
6 x
Repair
0%
+
=
100%
Apparel
=
6 x
Apparel
=
6 x
Apparel
=
6 x
Repair
0%
+
=
100%
Apparel
=
6 x
Apparel
=
6 x
Apparel
=
6 x
Repair
0%
+
=
100%
Furniture
10 x
=
Gear
=
2 x
Gear
=
4 x
Gear
=
4 x
Gear
=
4 x
Furniture
10 x
=
Barricade
4 x
+
4 x
=
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Id Guid File Name
59352 8271d05f-865c-44ed-b061-d0309212c04a PS_Drops_Cloth_Fragments.dat
59048 fcb396fb-299b-4606-a755-48ca087c2fa3 PS_Junk_0.dat
59026 79045c71-30cf-4eb4-8208-6bb240b06a0b PS_Random_Junk.dat
59001 9c9bc195-82aa-48ec-b03a-11fb50296d99 PS_Trash.dat
PS_Cloth_Fragments.dat
GUID 0764ac0f56bb40cebac2b91908ada1d2
Type Supply
Rarity Common
ID 59002

Size_X 1
Size_Y 1
Size_Z 0.35

Blueprints 2



Blueprint_0_Type Supply
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59002
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 59173
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59002
Blueprint_1_Supply_0_Amount 10
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 59564
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 27

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Craft Rag
Action_0_Tooltip Used to treat bleeding.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Text Stack
Action_1_Tooltip Compactify

InventoryAudio core.masterbundle:Sounds/Inventory/LightCloth.asset