2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

200m

Range

5.95 RPS

Firerate

0.2%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

12 to 16 (50%)

Recoil X

15 to 19 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 48 36 36
Zombie 148 59 29 29
Animal 75 40 30 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 40
Resource 40
Object 50

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
2 x
CA_Korth.dat
GUID 18e418eec2ef48c2b470f9e8389d8ac1
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 4032

Size_X 2
Size_Y 2
Size_Z 0.38

Magazine 4033

Ammo_Min 2
Ammo_Max 6

Safety
Semi

Caliber 4032

Range 200
Firerate 7
Action Trigger

Player_Damage 60
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 50

Durability 0.2

Spread_Aim 0.001
Spread_Hip 0.125

Recoil_Min_X 12
Recoil_Min_Y 15
Recoil_Max_X 16
Recoil_Max_Y 19

Recover_X 0.5
Recover_Y 0.8

Shake_Min_X 0.0075
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.007
Shake_Max_Z -0.15

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4032
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27