5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

312m

Range

0.83 RPS

Firerate

1%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-2 to 2 (33%)

Recoil X

8 to 9 (33%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 77 56 42 42
Zombie 137 75 37 37
Animal 168 99 59 -
Structure Damage
High Caliber
Damage
Barricade 35
Structure 35
Vehicle 100
Resource 20
Object 50

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.2
0%
+
5 x
=
100%
Tool
=
3 x
CA_CS5.dat
GUID fed616a3c9ef4d32a39f79b787c4f0da
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 4062

Size_X 5
Size_Y 2
Size_Z 0.4

Barrel 4067
Sight 4099
Magazine 4063

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 1
Ammo_Max 5

Safety
Semi

Caliber 4062

Range 312
Firerate 50
Replace 0.75
Action Bolt

Player_Damage 70
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Instakill_Headshots True

Zombie_Damage 125
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.7

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 100
Resource_Damage 20
Object_Damage 50

Invulnerable

Durability 1

Spread_Aim 0.001
Spread_Hip 0.4

Ballistic_Steps 39
Ballistic_Travel 8
Ballistic_Drop 0.00175

Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 9

Recover_X 0.33
Recover_Y 0.33

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4062
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27