4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

300m

Range

5.95 RPS

Firerate

0.6%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

5 to 8 (50%)

Recoil X

7 to 12 (75%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 63 38 27 27
Zombie 148 59 29 29
Animal 120 48 36 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 30
Vehicle 40
Resource 30
Object 35

Magazines (1)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Repair
Repair lvl.1
0%
+
3 x
=
100%
Tool
=
4 x
CA_APC308.dat
GUID 6f83179ff2e84b46a5b82c258ea97c66
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4069

Size_X 4
Size_Y 2
Size_Z 0.4

Sight 4070
Magazine 4068

Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 6
Ammo_Max 20

Safety
Semi

Attachment_Calibers 1
Attachment_Caliber_0 1

Magazine_Calibers 1
Magazine_Caliber_0 4068

Range 300
Firerate 7
Action Trigger

Player_Damage 55
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.15

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 2

Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35

Durability 0.6

Spread_Aim 0.005
Spread_Hip 0.35

Recoil_Min_X 5
Recoil_Min_Y 7
Recoil_Max_X 8
Recoil_Max_Y 12

Recover_X 0.5
Recover_Y 0.75

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.01
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.02

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4069
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27

Ballistic_Drop 0.001