4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

8.33 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

0.5 to 4 (50%)

Recoil X

5 to 6 (40%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 47 34 25 25
Zombie 108 59 29 29
Animal 47 34 25 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 15
Object 25

Magazines (1)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Repair
Repair lvl.1
0%
+
3 x
=
100%
Tool
=
2 x
CA_Tavor.dat
GUID 0a3a545a6b2e4b2d99c516d86edd6826
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4074

Size_X 4
Size_Y 2
Size_Z 0.35

Sight 4073
Magazine 6

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 10
Ammo_Max 30

Safety
Semi
Auto

Caliber 1

Range 200

Firerate 5
Action Trigger

Player_Damage 43
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 43
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25

Durability 0.2

Spread_Aim 0.04
Spread_Hip 0.2

Recoil_Min_X 0.5
Recoil_Min_Y 5
Recoil_Max_X 4
Recoil_Max_Y 6

Recover_X 0.5
Recover_Y 0.4

Shake_Min_X -0.00125
Shake_Min_Y 0.00125
Shake_Min_Z -0.005
Shake_Max_X 0.00125
Shake_Max_Y -0.00125
Shake_Max_Z -0.0025

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4074
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27