4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

250m

Range

6.95 RPS

Firerate

0.18%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

1 to 4 (10%)

Recoil X

3.5 to 6 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 54 36 27 27
Zombie 169 78 39 39
Animal 66 48 36 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 25
Vehicle 35
Resource 35
Object 50

Magazines (0)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
3 x
=
100%
Tool
=
2 x
CA_Galil.dat
GUID 61d2a6df2d95410da430668a5b5f481e
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4076

Size_X 4
Size_Y 2
Size_Z 0.375

Sight 4075
Magazine 123

Hook_Sight
Hook_Barrel

Ammo_Min 10
Ammo_Max 35

Safety
Semi
Auto

Caliber 9

Range 250
Firerate 6
Action Trigger

Player_Damage 45
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 130
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3

Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 30
Structure_Damage 25
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 50

Durability 0.18

Spread_Aim 0.033
Spread_Hip 0.3

Recoil_Min_X 1
Recoil_Min_Y 3.5
Recoil_Max_X 4
Recoil_Max_Y 6

Recover_X 0.1
Recover_Y 0.5

Shake_Min_X -0.0015
Shake_Min_Y 0.0015
Shake_Min_Z -0.01
Shake_Max_X -0.003
Shake_Max_Y -0.0015
Shake_Max_Z -0.02

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4076
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 61
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27