5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

400m

Range

0.83 RPS

Firerate

1%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-4 to 4 (70%)

Recoil X

4 to 6 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 120 100 70 70
Zombie 200 150 120 120
Animal 165 77 55 -
Structure Damage
High Caliber
Damage
Barricade 50
Structure 50
Vehicle 290
Resource 200
Object 300

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.3
0%
+
5 x
=
100%
Tool
=
6 x
CA_AWM.dat
GUID dc81945cb3d2489e98dd7c8ffc05edc3
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 4101

Size_X 5
Size_Y 2
Size_Z 0.4

Sight 4099
Magazine 4100

Hook_Sight
Hook_Tactical

Ammo_Min 1
Ammo_Max 7

Safety
Semi

Caliber 4101

Range 400
Firerate 50
Replace 0.477
Action Bolt

Player_Damage 100
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 200
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.0

Animal_Damage 110
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.5

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 290
Resource_Damage 200
Object_Damage 300

Invulnerable

Durability 1
Wear 2

Spread_Aim 0.001
Spread_Hip 0.35

Ballistic_Steps 20
Ballistic_Travel 20
Ballistic_Drop 0.001


Recoil_Min_X -4
Recoil_Min_Y 4
Recoil_Max_X 4
Recoil_Max_Y 6

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4101
Blueprint_1_Product 67
Blueprint_1_Products 6
Blueprint_1_Build 27