2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

100m

Range

41.67 RPS

Firerate

0.1%

Durability Loss per Shot

Tactical

Hooks

0%

Movement Speed

-3 to 3 (20%)

Recoil X

3 to 4 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 40 28 21 21
Zombie 108 59 29 29
Animal 27 20 15 -
Structure Damage
Low Caliber
Damage
Barricade 12
Structure 12
Vehicle 25
Resource 15
Object 15

Magazines (0)

Magazines that can be attached to this weapon

Repair
Repair lvl.2
0%
+
2 x
=
100%
Tool
=
2 x
CA_Stingray.dat
GUID a02c244d0a5e4e59b28c8e99aa09fda2
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 4102

Size_X 2
Size_Y 2
Size_Z 0.3

Barrel 4103
Magazine 100

Hook_Tactical

Ammo_Min 5
Ammo_Max 20

Safety
Semi

Caliber 4

Range 100
Firerate 1
Action Trigger

Player_Damage 35
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.15

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 25
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15

Durability 0.1

Spread_Aim 0.03
Spread_Hip 0.3

Recoil_Min_X -3
Recoil_Min_Y 3
Recoil_Max_X 3
Recoil_Max_Y 4

Ballistic_Steps 25
Ballistic_Travel 4
Ballistic_Drop 0.0013

Recover_X 0.2
Recover_Y 0.5

Shake_Min_X -0.0015
Shake_Min_Y 0.0015
Shake_Min_Z -0.015
Shake_Max_X 0.0015
Shake_Max_Y -0.0015
Shake_Max_Z -0.0175

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4102
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27