5 x 2 (10)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

30m

Range

4.17 RPS

Firerate

0.4%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-1 to 1 (10%)

Recoil X

2 to 3 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 21 14 12 12
Zombie 36 24 21 21
Animal 36 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 8
Structure 5
Vehicle 8
Resource 8
Object 8

Magazines (0)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
5 x
=
100%
Tool
=
4 x
CA_Bane.dat
GUID cd6152d502874f1ab640d92a88958ba9
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 42012

Shared_Skin_Lookup_ID 1484

Size_X 5
Size_Y 2
Size_Z 0.3
Size2_Z 0.5

Sight 1486
Magazine 1485

Ammo_Min 10
Ammo_Max 21

Safety
Auto

Caliber 42

Range 30
Firerate 10
Action Trigger

Player_Damage 18
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 30
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 30
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 8
Structure_Damage 5
Vehicle_Damage 8
Resource_Damage 8
Object_Damage 8

Durability 0.4

Spread_Aim 0.75
Spread_Hip 0.15

Ballistic_Steps 1

Recoil_Min_X -1
Recoil_Min_Y 2
Recoil_Max_X 1
Recoil_Max_Y 3

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4
Shell 33

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 42012
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27

Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Items/Guns/Bane