2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
150m
Range
10.42 RPS
Firerate
0.1%
Durability Loss per Shot
Tactical, Barrel
Hooks
0%
Movement Speed
0.2 to 0.3 (80%)
Recoil X
6 to 9 (80%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 35 | 25 | 19 | 19 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 26 | 19 | 14 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 5 |
Vehicle | 15 |
Resource | 15 |
Object | 15 |
Spawn Id | Spawn Name | Items |
---|---|---|
7254 | Kuwait Police Weapons | 5 |
7174 | Ashley 3 epic | 5 |
7177 | Ashley 0 spawns | 21 |
7276 | 7276 Kuwait Police Schatzi | 13 |
7253 | Kuwait Police | 13 |
7254 | Kuwait Police Weapons | 5 |
7174 | Ashley 3 epic | 5 |
Kuwait_Oakbear.dat
GUID 776828a0881f4c5fb16ae583e97a626c
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 5021
Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35
Magazine 98
Hook_Tactical
Hook_Barrel
Ammo_Min 3
Ammo_Max 7
Safety
Semi
Caliber 3
Range 150
Firerate 4
Action Trigger
Player_Damage 32
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 24
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 15
Resource_Damage 15
Object_Damage 15
Durability 0.1
Spread_Aim 0.05
Spread_Hip 0.15
Recoil_Min_X -0.2
Recoil_Min_Y 6
Recoil_Max_X -0.3
Recoil_Max_Y 9
Recover_X 0.8
Recover_Y 0.8
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.075
Muzzle 3
Gunshot_Rolloff_Distance 250
Can_Aim_During_Sprint True
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5021
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27