4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

300m

Range

0.83 RPS

Firerate

0.8%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-5 to 5 (50%)

Recoil X

5 to 10 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 48 36 36
Zombie 108 59 29 29
Animal 108 79 59 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
4 x
=
100%
Tool
=
3 x
Kuwait_Crossbow.dat
GUID 8435b10c51e548b4b2ceb197e5b40eb4
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 5029

Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.7

Barrel 350
Sight 5030
Magazine 5031

Hook_Sight
Hook_Tactical

Ammo_Min 1
Ammo_Max 1

Safety
Semi

Caliber 15

Range 300
Firerate 50
Replace 0.6
Action String

Player_Damage 60
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Durability 0.8

Spread_Aim 0.001
Spread_Hip 0.2

Ballistic_Steps 40
Ballistic_Travel 7.5
Ballistic_Drop 0.00125

Recoil_Aim 0.25
Recoil_Min_X -5
Recoil_Min_Y 5
Recoil_Max_X 5
Recoil_Max_Y 10

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5029
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27