5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
300m
Range
1.30 RPS
Firerate
0.465%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-8.57 to 8.57 (28%)
Recoil X
35 to 40 (28%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 85 | 62 | 39 | 39 |
Zombie | 128 | 59 | 29 | 29 |
Animal | 85 | 62 | 46 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 25 |
Structure | 20 |
Vehicle | 30 |
Resource | 20 |
Object | 20 |
Spawn Id | Spawn Name | Items |
---|---|---|
7032 | Kuwait Airdrop Low | 18 |
7102 | Farm Guns Kuwait | 1 |
7100 | Kuwait Farm | 23 |
7101 | Farm Kuwait | 23 |
7032 | Kuwait Airdrop Low | 18 |
7279 | 7279 Kuwait Farm Voss | 17 |
7102 | Farm Guns Kuwait | 1 |
Kuwait_Colonizer.dat
GUID 6f7d2564a724e7c4ae0341932bfa236a
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 5032
Size_X 5
Size_Y 2
Size_Z 0.4
Magazine 5033
Sight 5034
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 1
Ammo_Max 10
Safety
Semi
Caliber 5024
Zoom 5
Range 300
Firerate 32
Action Bolt
Player_Damage 78
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3
Animal_Damage 78
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 20
Durability 0.465
Spread_Aim 0.01
Spread_Hip 0.265
Recoil_Aim 0.9
Recoil_Min_X -8.57
Recoil_Min_Y 35
Recoil_Max_X 8.57
Recoil_Max_Y 40
Recoil_Crouch 0.9
Recoil_Prone .85
Spread_Prone 0.85
Spread_Crouch 0.9
Recover_X 0.275
Recover_Y 0.275
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Gunshot_Rolloff_Distance 1250
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5032
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Source 5032
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5032
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.