2 x 1 (2)

Inventory Size

Secondary

Hand Slot

1.75m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 27 20 15 15
Zombie 27 15 7 7
Animal 27 15 7 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 25
Object 25
Tool
4 x
=
Repair
0%
+
2 x
=
100%
Tool
=
2 x
Saw.dat
GUID b11a2c3df78f45499a2e137e1408d87e
Type Melee
Useable Melee
Slot Secondary
ID 5082

Size_X 2
Size_Y 1
Size_Z 0.3
Size2_Z 0.5

Range 1.75
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 15

Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 25
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Durability 0.15

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Build 27
Blueprint_0_Map Kuwait
Blueprint_1_Type Repair
Blueprint_1_Supply_0_ID 67
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Build 27
Blueprint_1_Map Kuwait
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 5082
Blueprint_2_Product 67
Blueprint_2_Products 2
Blueprint_2_Build 27
Blueprint_2_Map Kuwait

Shared_Skin_Lookup_ID 141

AttackAudioClip Sounds/MeleeAttack_02.mp3

Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Items/Melee/Saw