5 x 2 (10)
Inventory Size
Primary
Hand Slot
Auto
Firemodes
700m
Range
3.47 RPS
Firerate
0.2%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-1.25 to 2.5 (50%)
Recoil X
1.25 to 1.8 (-250%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 44 | 29 | 14 | 14 |
| Zombie | 480 | 240 | 48 | 48 |
| Animal | 41 | 26 | 11 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 35 |
| Structure | 35 |
| Vehicle | 35 |
| Resource | 35 |
| Object | 35 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 22268 | SB Stomach 0 | 229 |
| 22269 | SB Stomach 1 | 229 |
| 22286 | SB Stomach Misc | 198 |
| 22149 | SB Crate Drops Mix | 176 |
| 22147 | SB Crate Drops Weaponry | 160 |
| 21943 | SB Cursed Eagle 00 | 128 |
| 22098 | SB Outdoors Proper | 110 |
| 22056 | SB Surplus Store 0 | 80 |
| 21945 | SB James GS Backroom 0 | 69 |
| 22160 | SB Crate Drops Guns | 68 |
| 21952 | SB Farm Proper 0 | 64 |
| 22248 | SB Farm ZD | 60 |
| 21965 | SB Farm Low Proper 0 | 48 |
| 22246 | SB Outdoors ZD 0 | 44 |
| 22041 | SB Gunshop Guns 0 | 43 |
| 21962 | SB Farm Weaponry 0 | 28 |
| 22091 | SB Outdoors Guns | 27 |
| 22247 | SB Hunter ZD 0 | 19 |
| 21958 | SB Farm Guns | 13 |
| 22043 | SB Gunshop Rifle 0 | 10 |
| 22057 | SB Surplus Store Guns 0 | 9 |
| 22099 | SB Outdoors Guns 0 | 8 |
| 22384 | SB Hounds Civi | 2 |
SB_S_Hound_0.dat
GUID c616ac6ef999448bad76d24c2a481ace
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 23008
Size_X 5
Size_Y 2
Size_Z 0.4
ReloadAudioClip I/Guns/Snipers/SB_Bloodhound_0/Reload.ogg
Magazine 371facfb1e83412da32c79c7d38ce76d
Grip 21679
Unplace 0.085
Replace 0.54
Muzzle 21545
Shell 21518
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 9
Ammo_Max 25
Attachment_Calibers 5
Attachment_Caliber_0 21517
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Attachment_Caliber_4 21508
Magazine_Calibers 1
Magazine_Caliber_0 21509
Firerate 12
Auto
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0
Action Trigger
Player_Damage 37
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 480
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.3
Animal_Damage 38
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 35
Spread_Aim 0.008
Spread_Angle_Degrees 12
Recoil_Min_X -1.25
Recoil_Max_X 2.5
Recoil_Min_Y 1.25
Recoil_Max_Y 1.8
Recover_X 0.5
Recover_Y -2.5
// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800
EquipAudioClip Sounds/Equips/EquipGeneric.ogg
// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.2
Range 700
Ballistic_Steps 50
Ballistic_Travel 14
Bullet_Gravity_Multiplier 3
// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.3
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
Amount 3
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
Critical true
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
OutputItems
[
"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
"4252523ccc4d4026be88471f80b8b848 x 3" // Metal
]
Searchable false
Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
Map Limestone
}
]
// Scrap
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.