1 x 3 (3)
Inventory Size
Any
Hand Slot
3.5m
Range
0.125%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 27 | 20 | 15 | 15 |
| Zombie | 27 | 15 | 7 | 7 |
| Animal | 27 | 15 | 7 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 75 |
| Structure | 75 |
| Vehicle | 100 |
| Resource | 75 |
| Object | 45 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 38045 | S I Melee Construction | 5 |
| 38045 | S I Melee Construction | 5 |
I_C1_Me_Blowtorch.dat
GUID e8441951797a478ba6d1f272ea9cdb59
Type Melee
Rarity Rare
Useable Melee
Slot Any
ID 38274
Size_X 1
Size_Y 3
Size_Z 0.4
Size2_Z 0.35
Range 3.5
Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 25
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 75
Structure_Damage 75
Vehicle_Damage 100
Resource_Damage 75
Object_Damage 45
Durability 0.125
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 38370
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 39274
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
//Chester
Blueprint_2_Type Tool
Blueprint_2_Supplies 7
Blueprint_2_Supply_0_ID 38768
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 63
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_2_ID 68
Blueprint_2_Supply_2_Amount 4
Blueprint_2_Supply_3_ID 113
Blueprint_2_Supply_3_Amount 1
Blueprint_2_Supply_4_ID 38283
Blueprint_2_Supply_4_Amount 1
Blueprint_2_Supply_5_ID 285
Blueprint_2_Supply_5_Amount 4
Blueprint_2_Supply_6_ID 38224
Blueprint_2_Supply_6_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 3080
Blueprint_2_Output_0_Amount 1
Blueprint_2_Tool 38352
Blueprint_2_Level 3
Blueprint_2_Skill Craft
Blueprint_2_Build 27
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 36818
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal
Repair
Repeated