1 x 3 (3)

Inventory Size

Any

Hand Slot

3.5m

Range

0.125%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 27 20 15 15
Zombie 27 15 7 7
Animal 27 15 7 -
Structure Damage
Low Caliber
Damage
Barricade 75
Structure 75
Vehicle 100
Resource 75
Object 45
Repair
0%
+
=
100%
Tool
=
3 x
Tool
Craft lvl.1
+
+
+
+
+
+
+
+
+
+
=
Spawn Id Spawn Name Items
38045 S I Melee Construction 5
38045 S I Melee Construction 5
I_C1_Me_Blowtorch.dat
GUID e8441951797a478ba6d1f272ea9cdb59

Type Melee
Rarity Rare
Useable Melee
Slot Any
ID 38274

Size_X 1
Size_Y 3
Size_Z 0.4
Size2_Z 0.35

Range 3.5

Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 25
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 75
Structure_Damage 75
Vehicle_Damage 100
Resource_Damage 75
Object_Damage 45

Durability 0.125

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 38370
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 39274
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
//Chester
Blueprint_2_Type Tool
Blueprint_2_Supplies 7
Blueprint_2_Supply_0_ID 38768
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 63
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_2_ID 68
Blueprint_2_Supply_2_Amount 4
Blueprint_2_Supply_3_ID 113
Blueprint_2_Supply_3_Amount 1
Blueprint_2_Supply_4_ID 38283
Blueprint_2_Supply_4_Amount 1
Blueprint_2_Supply_5_ID 285
Blueprint_2_Supply_5_Amount 4
Blueprint_2_Supply_6_ID 38224
Blueprint_2_Supply_6_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 3080
Blueprint_2_Output_0_Amount 1
Blueprint_2_Tool 38352
Blueprint_2_Level 3
Blueprint_2_Skill Craft
Blueprint_2_Build 27
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 36818
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal
Repair
Repeated