2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi
Firemodes
25m
Range
13.89 RPS
Firerate
0.25%
Durability Loss per Shot
Tactical
Hooks
0%
Movement Speed
-0.2 to 0.2 (70%)
Recoil X
2 to 4 (70%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 20 | 15 | 11 | 11 |
Zombie | 25 | 13 | 6 | 6 |
Animal | 34 | 24 | 18 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 5 |
Structure | 5 |
Vehicle | 5 |
Resource | 5 |
Object | 10 |
Id | File Name |
---|---|
177 | Construction_Guns.dat |
Nailgun.dat
GUID 2121fcdc5fce4418b29e91e9a65a979b
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 1165
Size_X 2
Size_Y 2
Size_Z 0.3
Magazine 1166
Barrel 1167
Hook_Tactical
Ammo_Min 5
Ammo_Max 20
Semi
Caliber 28
Range 25
Firerate 3
Replace 0.75
Action Trigger
Should_Delete_Empty_Magazines true
Player_Damage 19
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 23
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 31
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 5
Resource_Damage 5
Object_Damage 10
Durability 0.25
Aim_In_Duration 0.15
Spread_Aim 0.5
Spread_Angle_Degrees 2.86
Ballistic_Steps 10
Ballistic_Travel 2.5
Recoil_Min_X -0.2
Recoil_Min_Y 2
Recoil_Max_X 0.2
Recoil_Max_Y 4
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.075
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 1165
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27