1 x 2 (2)

Inventory Size

Spike

Build

1 HP

Health

Yes (7m)

Explosion

No

Requires Power

0s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 200
Zombie 400
Animal 200
Vehicle 0
Structure Damage
Low Caliber
Damage
Barricade 5
Structure 0
Resource 5
Object 5
Tool
Craft lvl.2
+
3 x
+
2 x
+
+
+
2 x
=
I_C2_B_Landmine_Person.dat
GUID e580ebf35f7c48fd8c8365f5383070d7

Type Trap
Rarity Rare
Useable Barricade
Build Spike
ID 38548

Size_X 1
Size_Y 2
Size_Z 0.3

Health 1
Range 3
Radius 0.05
Offset 0.075

Player_Damage 200
Zombie_Damage 400
Animal_Damage 200
Barricade_Damage 5
Resource_Damage 5
Object_Damage 5

Range2 7
Explosion2 34

Explosive

Explosion 38259
Vulnerable
Unrepairable

Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 6
Blueprint_0_Supply_0_ID 72
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 67
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Supply_2_ID 285
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Supply_3_ID 38368
Blueprint_0_Supply_3_Amount 1
Blueprint_0_Supply_4_ID 69
Blueprint_0_Supply_4_Amount 1
Blueprint_0_Supply_5_ID 73
Blueprint_0_Supply_5_Amount 2
Blueprint_0_Tool 38352
Blueprint_0_Level 2
Blueprint_0_Skill Craft
Blueprint_0_Build 32
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 36853
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal


Has_Clip_Prefab false