1 x 1 (1)

Inventory Size

1

Amount

11

Blueprints

Gear
4 x
=
Gear
=
3 x
Tool
Craft lvl.1
2 x
+
=
Repair
Repair lvl.1
0%
+
+
=
100%
Utilities
2 x
+
+
=
Tool
Craft lvl.1
+
2 x
+
+
=
Utilities
Craft lvl.2
4 x
+
3 x
+
2 x
+
=
Utilities
Craft lvl.2
4 x
+
3 x
+
2 x
=
Supply
+
+
+
=
Apparel
+
4 x
+
2 x
=
Tool
Craft lvl.1
+
+
=
Id Guid File Name
2 13f34148-6e2e-42ba-81bf-edd931a9b84e Fish_Normal.dat
675 6134f759-7201-4a48-9bd7-1cc4819d51f6 Fish_Upgraded.dat
171 e39b260c-79aa-46c5-9e0e-d349a9fc1fd8 Construction_Average.dat
Can.dat
GUID c0b0f4a9f46c49a59f4558210bf36da5
Type Supply
ID 72

Size_X 1
Size_Y 1
Size_Z 0.35

Blueprints 2
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Build 27
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID this
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID "67" // Scrap Metal
Blueprint_1_Output_0_Amount 3
Blueprint_1_Build 27