2 x 1 (2)

Inventory Size

250 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

Furniture
11 x
+
6 x
+
=
Furniture
11 x
+
6 x
+
=
Furniture
11 x
+
6 x
=
Furniture
=
7 x
3 x
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Furniture
=
2 x
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Rio_Couch_White.dat
GUID ec44392cec884171903e70051169c746
Type Barricade
Useable Barricade
Build Barricade
ID 34315

Size_X 2
Size_Y 1

Health 250
Range 4
Radius 0.5
Offset 0.75

Explosion 37

Blueprints 4

//Using Architect's Almanac
Blueprint_0_Type Furniture
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33016
Blueprint_0_Supply_0_Amount 11
Blueprint_0_Supply_1_ID 33031
Blueprint_0_Supply_1_Amount 6
Blueprint_0_Supply_2_ID 33972
Blueprint_0_Supply_2_Critical
Blueprint_0_Tool 33112
Blueprint_0_Build 27

Blueprint_0_Conditions 2
//Does not have encyclopedia
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33976
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
//Has not memorized
Blueprint_0_Condition_1_Type Flag_Bool
Blueprint_0_Condition_1_ID 39577
Blueprint_0_Condition_1_Value False
Blueprint_0_Condition_1_Logic Equal
Blueprint_0_Condition_1_Allow_Unset

Blueprint_0_Rewards 2
//Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 0bd431d0816a432e8a6a1de97fe76b4f
//Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID a13d4bc2ca06483e91a61ed77eb7b027



//Using Encyclopedia
Blueprint_1_Type Furniture
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33016
Blueprint_1_Supply_0_Amount 11
Blueprint_1_Supply_1_ID 33031
Blueprint_1_Supply_1_Amount 6
Blueprint_1_Supply_2_ID 33976
Blueprint_1_Supply_2_Critical
Blueprint_1_Tool 33112
Blueprint_1_Build 27

Blueprint_1_Conditions 1
//Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39577
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset

Blueprint_1_Rewards 2
//Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 1aa3a29bab894243a7b3d28be1f194bd
//Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID a13d4bc2ca06483e91a61ed77eb7b027



//Memorized crafting
Blueprint_2_Type Furniture
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 33016
Blueprint_2_Supply_0_Amount 11
Blueprint_2_Supply_1_ID 33031
Blueprint_2_Supply_1_Amount 6
Blueprint_2_Tool 33112
Blueprint_2_Build 27

Blueprint_2_Conditions 1
//Memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39577
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal



//Salvage 
Blueprint_3_Type Furniture
Blueprint_3_Supply_0_ID 34315
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 33016
Blueprint_3_Output_0_Amount 7
Blueprint_3_Output_1_ID 33031
Blueprint_3_Output_1_Amount 3
Blueprint_3_Build 27

Item_Dropped_On_Destroy 12f190cbca5941ed8568a88f14251444
Min_Items_Dropped_On_Destroy 3
Max_Items_Dropped_On_Destroy 10
SalvageItem 0dbfa634dd0d4f78a45f0999b37edef7

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false