2 x 2 (4)
Inventory Size
500 HP
Health
LOW
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
Spawn Id | Spawn Name | Items |
---|---|---|
32110 | Brazil Botanist Rio | 11 |
32111 | Rio Botanist Planters | 2 |
Rio_Planter_Vase_Small.dat
GUID e74c4a7d5a8d4184bbfb7e1a1e376c0d
Type Barricade
Rarity Rare
Useable Barricade
Build Barricade
ID 34488
Size_X 2
Size_Y 2
Health 500
Range 4
Radius 0.4
Offset 0.425
Explosion 19
Blueprints 16
Blueprint_0_Type Utilities
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33034
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Supply_1_ID 33046
Blueprint_0_Supply_1_Critical
Blueprint_0_Supply_2_ID 33976
Blueprint_0_Supply_2_Critical
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 34488
Blueprint_0_Output_1_ID 33047
Blueprint_0_Level 1
Blueprint_0_Skill Cook
Blueprint_0_Build 27
Blueprint_0_Conditions 4
//Has not memorized
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 39638
Blueprint_0_Condition_0_Value False
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_0_Condition_1_Type Item
Blueprint_0_Condition_1_ID 33047
Blueprint_0_Condition_1_Amount 1
Blueprint_0_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_0_Condition_2_Type Item
Blueprint_0_Condition_2_ID 33048
Blueprint_0_Condition_2_Amount 1
Blueprint_0_Condition_2_Logic Less_Than
//Prioritize emptier bags
Blueprint_0_Condition_3_Type Item
Blueprint_0_Condition_3_ID 33049
Blueprint_0_Condition_3_Amount 1
Blueprint_0_Condition_3_Logic Less_Than
Blueprint_0_Rewards 2
//Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID e871e595d71e4a16950d050b9edba58a
Blueprint_1_Type Utilities
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33034
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 33047
Blueprint_1_Supply_1_Critical
Blueprint_1_Supply_2_ID 33976
Blueprint_1_Supply_2_Critical
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 34488
Blueprint_1_Output_1_ID 33048
Blueprint_1_Level 1
Blueprint_1_Skill Cook
Blueprint_1_Build 27
Blueprint_1_Conditions 3
//Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39638
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_1_Condition_1_Type Item
Blueprint_1_Condition_1_ID 33048
Blueprint_1_Condition_1_Amount 1
Blueprint_1_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_1_Condition_2_Type Item
Blueprint_1_Condition_2_ID 33049
Blueprint_1_Condition_2_Amount 1
Blueprint_1_Condition_2_Logic Less_Than
Blueprint_1_Rewards 2
//Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID e871e595d71e4a16950d050b9edba58a
Blueprint_2_Type Utilities
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33034
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Supply_1_ID 33048
Blueprint_2_Supply_1_Critical
Blueprint_2_Supply_2_ID 33976
Blueprint_2_Supply_2_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 34488
Blueprint_2_Output_1_ID 33049
Blueprint_2_Level 1
Blueprint_2_Skill Cook
Blueprint_2_Build 27
Blueprint_2_Conditions 2
//Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39638
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_2_Condition_1_Type Item
Blueprint_2_Condition_1_ID 33049
Blueprint_2_Condition_1_Amount 1
Blueprint_2_Condition_1_Logic Less_Than
Blueprint_2_Rewards 2
//Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID e871e595d71e4a16950d050b9edba58a
Blueprint_3_Type Utilities
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 33034
Blueprint_3_Supply_0_Amount 3
Blueprint_3_Supply_1_ID 33049
Blueprint_3_Supply_1_Critical
Blueprint_3_Supply_2_ID 33976
Blueprint_3_Supply_2_Critical
Blueprint_3_Level 1
Blueprint_3_Skill Cook
Blueprint_3_Build 27
Blueprint_3_Conditions 1
//Has not memorized
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 39638
Blueprint_3_Condition_0_Value False
Blueprint_3_Condition_0_Logic Equal
Blueprint_3_Condition_0_Allow_Unset
Blueprint_3_Rewards 2
//Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID e871e595d71e4a16950d050b9edba58a
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 33034
Blueprint_4_Supply_0_Amount 3
Blueprint_4_Supply_1_ID 33046
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 34488
Blueprint_4_Output_1_ID 33047
Blueprint_4_Level 1
Blueprint_4_Skill Cook
Blueprint_4_Build 27
Blueprint_4_Conditions 4
//Memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39638
Blueprint_4_Condition_0_Value True
Blueprint_4_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_4_Condition_1_Type Item
Blueprint_4_Condition_1_ID 33047
Blueprint_4_Condition_1_Amount 1
Blueprint_4_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_4_Condition_2_Type Item
Blueprint_4_Condition_2_ID 33048
Blueprint_4_Condition_2_Amount 1
Blueprint_4_Condition_2_Logic Less_Than
//Prioritize emptier bags
Blueprint_4_Condition_3_Type Item
Blueprint_4_Condition_3_ID 33049
Blueprint_4_Condition_3_Amount 1
Blueprint_4_Condition_3_Logic Less_Than
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 33034
Blueprint_5_Supply_0_Amount 3
Blueprint_5_Supply_1_ID 33047
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 34488
Blueprint_5_Output_1_ID 33048
Blueprint_5_Level 1
Blueprint_5_Skill Cook
Blueprint_5_Build 27
Blueprint_5_Conditions 3
//Memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39638
Blueprint_5_Condition_0_Value True
Blueprint_5_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_5_Condition_1_Type Item
Blueprint_5_Condition_1_ID 33048
Blueprint_5_Condition_1_Amount 1
Blueprint_5_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_5_Condition_2_Type Item
Blueprint_5_Condition_2_ID 33049
Blueprint_5_Condition_2_Amount 1
Blueprint_5_Condition_2_Logic Less_Than
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 33034
Blueprint_6_Supply_0_Amount 3
Blueprint_6_Supply_1_ID 33048
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 34488
Blueprint_6_Output_1_ID 33049
Blueprint_6_Level 1
Blueprint_6_Skill Cook
Blueprint_6_Build 27
Blueprint_6_Conditions 2
//Memorized
Blueprint_6_Condition_0_Type Flag_Bool
Blueprint_6_Condition_0_ID 39638
Blueprint_6_Condition_0_Value True
Blueprint_6_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_6_Condition_1_Type Item
Blueprint_6_Condition_1_ID 33049
Blueprint_6_Condition_1_Amount 1
Blueprint_6_Condition_1_Logic Less_Than
Blueprint_7_Type Utilities
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 33034
Blueprint_7_Supply_0_Amount 3
Blueprint_7_Supply_1_ID 33049
Blueprint_7_Supply_1_Critical
Blueprint_7_Level 1
Blueprint_7_Skill Cook
Blueprint_7_Build 27
Blueprint_7_Conditions 1
//Memorized
Blueprint_7_Condition_0_Type Flag_Bool
Blueprint_7_Condition_0_ID 39638
Blueprint_7_Condition_0_Value True
Blueprint_7_Condition_0_Logic Equal
Blueprint_8_Type Utilities
Blueprint_8_Supplies 4
Blueprint_8_Supply_0_ID 33034
Blueprint_8_Supply_1_ID 33046
Blueprint_8_Supply_1_Critical
Blueprint_8_Supply_2_ID 34572
Blueprint_8_Supply_2_Critical
Blueprint_8_Supply_3_ID 33976
Blueprint_8_Supply_3_Critical
Blueprint_8_Outputs 2
Blueprint_8_Output_0_ID 34488
Blueprint_8_Output_1_ID 33047
Blueprint_8_Level 1
Blueprint_8_Skill Cook
Blueprint_8_Build 27
Blueprint_8_Conditions 4
//Has not memorized
Blueprint_8_Condition_0_Type Flag_Bool
Blueprint_8_Condition_0_ID 39638
Blueprint_8_Condition_0_Value False
Blueprint_8_Condition_0_Logic Equal
Blueprint_8_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_8_Condition_1_Type Item
Blueprint_8_Condition_1_ID 33047
Blueprint_8_Condition_1_Amount 1
Blueprint_8_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_8_Condition_2_Type Item
Blueprint_8_Condition_2_ID 33048
Blueprint_8_Condition_2_Amount 1
Blueprint_8_Condition_2_Logic Less_Than
//Prioritize emptier bags
Blueprint_8_Condition_3_Type Item
Blueprint_8_Condition_3_ID 33049
Blueprint_8_Condition_3_Amount 1
Blueprint_8_Condition_3_Logic Less_Than
Blueprint_8_Rewards 2
//Memorizer Flag + Book
Blueprint_8_Reward_0_Type Rewards_List_Asset
Blueprint_8_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_8_Reward_1_Type Rewards_List_Asset
Blueprint_8_Reward_1_GUID e871e595d71e4a16950d050b9edba58a
Blueprint_9_Type Utilities
Blueprint_9_Supplies 4
Blueprint_9_Supply_0_ID 33034
Blueprint_9_Supply_1_ID 33047
Blueprint_9_Supply_1_Critical
Blueprint_9_Supply_2_ID 34572
Blueprint_9_Supply_2_Critical
Blueprint_9_Supply_3_ID 33976
Blueprint_9_Supply_3_Critical
Blueprint_9_Outputs 2
Blueprint_9_Output_0_ID 34488
Blueprint_9_Output_1_ID 33048
Blueprint_9_Level 1
Blueprint_9_Skill Cook
Blueprint_9_Build 27
Blueprint_9_Conditions 3
//Has not memorized
Blueprint_9_Condition_0_Type Flag_Bool
Blueprint_9_Condition_0_ID 39638
Blueprint_9_Condition_0_Value False
Blueprint_9_Condition_0_Logic Equal
Blueprint_9_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_9_Condition_1_Type Item
Blueprint_9_Condition_1_ID 33048
Blueprint_9_Condition_1_Amount 1
Blueprint_9_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_9_Condition_2_Type Item
Blueprint_9_Condition_2_ID 33049
Blueprint_9_Condition_2_Amount 1
Blueprint_9_Condition_2_Logic Less_Than
Blueprint_9_Rewards 2
//Memorizer Flag + Book
Blueprint_9_Reward_0_Type Rewards_List_Asset
Blueprint_9_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_9_Reward_1_Type Rewards_List_Asset
Blueprint_9_Reward_1_GUID e871e595d71e4a16950d050b9edba58a
Blueprint_10_Type Utilities
Blueprint_10_Supplies 4
Blueprint_10_Supply_0_ID 33034
Blueprint_10_Supply_1_ID 33048
Blueprint_10_Supply_1_Critical
Blueprint_10_Supply_2_ID 34572
Blueprint_10_Supply_2_Critical
Blueprint_10_Supply_3_ID 33976
Blueprint_10_Supply_3_Critical
Blueprint_10_Outputs 2
Blueprint_10_Output_0_ID 34488
Blueprint_10_Output_1_ID 33049
Blueprint_10_Level 1
Blueprint_10_Skill Cook
Blueprint_10_Build 27
Blueprint_10_Conditions 2
//Has not memorized
Blueprint_10_Condition_0_Type Flag_Bool
Blueprint_10_Condition_0_ID 39638
Blueprint_10_Condition_0_Value False
Blueprint_10_Condition_0_Logic Equal
Blueprint_10_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_10_Condition_1_Type Item
Blueprint_10_Condition_1_ID 33049
Blueprint_10_Condition_1_Amount 1
Blueprint_10_Condition_1_Logic Less_Than
Blueprint_10_Rewards 2
//Memorizer Flag + Book
Blueprint_10_Reward_0_Type Rewards_List_Asset
Blueprint_10_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_10_Reward_1_Type Rewards_List_Asset
Blueprint_10_Reward_1_GUID e871e595d71e4a16950d050b9edba58a
Blueprint_11_Type Utilities
Blueprint_11_Supplies 4
Blueprint_11_Supply_0_ID 33034
Blueprint_11_Supply_1_ID 33049
Blueprint_11_Supply_1_Critical
Blueprint_11_Supply_2_ID 34572
Blueprint_11_Supply_2_Critical
Blueprint_11_Supply_3_ID 33976
Blueprint_11_Supply_3_Critical
Blueprint_11_Level 1
Blueprint_11_Skill Cook
Blueprint_11_Build 27
Blueprint_11_Conditions 1
//Has not memorized
Blueprint_11_Condition_0_Type Flag_Bool
Blueprint_11_Condition_0_ID 39638
Blueprint_11_Condition_0_Value False
Blueprint_11_Condition_0_Logic Equal
Blueprint_11_Condition_0_Allow_Unset
Blueprint_11_Rewards 2
//Memorizer Flag + Book
Blueprint_11_Reward_0_Type Rewards_List_Asset
Blueprint_11_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_11_Reward_1_Type Rewards_List_Asset
Blueprint_11_Reward_1_GUID e871e595d71e4a16950d050b9edba58a
Blueprint_12_Type Utilities
Blueprint_12_Supplies 3
Blueprint_12_Supply_0_ID 33034
Blueprint_12_Supply_1_ID 33046
Blueprint_12_Supply_1_Critical
Blueprint_12_Supply_2_ID 34572
Blueprint_12_Supply_2_Critical
Blueprint_12_Outputs 2
Blueprint_12_Output_0_ID 34488
Blueprint_12_Output_1_ID 33047
Blueprint_12_Level 1
Blueprint_12_Skill Cook
Blueprint_12_Build 27
Blueprint_12_Conditions 4
//Memorized
Blueprint_12_Condition_0_Type Flag_Bool
Blueprint_12_Condition_0_ID 39638
Blueprint_12_Condition_0_Value True
Blueprint_12_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_12_Condition_1_Type Item
Blueprint_12_Condition_1_ID 33047
Blueprint_12_Condition_1_Amount 1
Blueprint_12_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_12_Condition_2_Type Item
Blueprint_12_Condition_2_ID 33048
Blueprint_12_Condition_2_Amount 1
Blueprint_12_Condition_2_Logic Less_Than
//Prioritize emptier bags
Blueprint_12_Condition_3_Type Item
Blueprint_12_Condition_3_ID 33049
Blueprint_12_Condition_3_Amount 1
Blueprint_12_Condition_3_Logic Less_Than
Blueprint_13_Type Utilities
Blueprint_13_Supplies 3
Blueprint_13_Supply_0_ID 33034
Blueprint_13_Supply_1_ID 33047
Blueprint_13_Supply_1_Critical
Blueprint_13_Supply_2_ID 34572
Blueprint_13_Supply_2_Critical
Blueprint_13_Outputs 2
Blueprint_13_Output_0_ID 34488
Blueprint_13_Output_1_ID 33048
Blueprint_13_Level 1
Blueprint_13_Skill Cook
Blueprint_13_Build 27
Blueprint_13_Conditions 3
//Memorized
Blueprint_13_Condition_0_Type Flag_Bool
Blueprint_13_Condition_0_ID 39638
Blueprint_13_Condition_0_Value True
Blueprint_13_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_13_Condition_1_Type Item
Blueprint_13_Condition_1_ID 33048
Blueprint_13_Condition_1_Amount 1
Blueprint_13_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_13_Condition_2_Type Item
Blueprint_13_Condition_2_ID 33049
Blueprint_13_Condition_2_Amount 1
Blueprint_13_Condition_2_Logic Less_Than
Blueprint_14_Type Utilities
Blueprint_14_Supplies 3
Blueprint_14_Supply_0_ID 33034
Blueprint_14_Supply_1_ID 33048
Blueprint_14_Supply_1_Critical
Blueprint_14_Supply_2_ID 34572
Blueprint_14_Supply_2_Critical
Blueprint_14_Outputs 2
Blueprint_14_Output_0_ID 34488
Blueprint_14_Output_1_ID 33049
Blueprint_14_Level 1
Blueprint_14_Skill Cook
Blueprint_14_Build 27
Blueprint_14_Conditions 2
//Memorized
Blueprint_14_Condition_0_Type Flag_Bool
Blueprint_14_Condition_0_ID 39638
Blueprint_14_Condition_0_Value True
Blueprint_14_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_14_Condition_1_Type Item
Blueprint_14_Condition_1_ID 33049
Blueprint_14_Condition_1_Amount 1
Blueprint_14_Condition_1_Logic Less_Than
Blueprint_15_Type Utilities
Blueprint_15_Supplies 2
Blueprint_15_Supply_0_ID 33034
Blueprint_15_Supply_1_ID 33049
Blueprint_15_Supply_1_Critical
Blueprint_15_Supply_2_ID 34572
Blueprint_15_Supply_2_Critical
Blueprint_15_Level 1
Blueprint_15_Skill Cook
Blueprint_15_Build 27
Blueprint_15_Conditions 1
//Memorized
Blueprint_15_Condition_0_Type Flag_Bool
Blueprint_15_Condition_0_ID 39638
Blueprint_15_Condition_0_Value True
Blueprint_15_Condition_0_Logic Equal
PlacementAudioClip riodejaneiro.masterbundle:Sounds/Items/BrickPlacement.mp3
Has_Clip_Prefab false