3 x 2 (6)

Inventory Size

750 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

Utilities
Cook lvl.1
6 x
+
+
=
Utilities
Cook lvl.1
6 x
+
+
=
Utilities
Cook lvl.1
6 x
+
+
=
Utilities
Cook lvl.1
6 x
+
=
Utilities
Cook lvl.1
6 x
+
=
Utilities
Cook lvl.1
6 x
+
=
Utilities
Cook lvl.1
2 x
+
+
+
=
Utilities
Cook lvl.1
2 x
+
+
+
=
Utilities
Cook lvl.1
2 x
+
+
+
=
Utilities
Cook lvl.1
2 x
+
+
=
Utilities
Cook lvl.1
2 x
+
+
=
Utilities
Cook lvl.1
2 x
+
+
=
Rio_Planter_Vase_Large.dat
GUID a17916d15693449a8ff78a19eccc03ba
Type Barricade
Rarity Rare
Useable Barricade
Build Barricade
ID 34489

Size_X 3
Size_Y 2

Health 750
Range 4
Radius 0.4
Offset 0.425

Explosion 19

Blueprints 12
Blueprint_0_Type Utilities
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33034
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Supply_1_ID 33046
Blueprint_0_Supply_1_Critical
Blueprint_0_Supply_2_ID 33976
Blueprint_0_Supply_2_Critical
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 34489
Blueprint_0_Output_1_ID 33048
Blueprint_0_Level 1
Blueprint_0_Skill Cook
Blueprint_0_Build 27

Blueprint_0_Conditions 3
//Has not memorized
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 39638
Blueprint_0_Condition_0_Value False
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_0_Condition_1_Type Item
Blueprint_0_Condition_1_ID 33047
Blueprint_0_Condition_1_Amount 1
Blueprint_0_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_0_Condition_2_Type Item
Blueprint_0_Condition_2_ID 33048
Blueprint_0_Condition_2_Amount 1
Blueprint_0_Condition_2_Logic Less_Than

Blueprint_0_Rewards 2
//Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID e871e595d71e4a16950d050b9edba58a



Blueprint_1_Type Utilities
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33034
Blueprint_1_Supply_0_Amount 6
Blueprint_1_Supply_1_ID 33047
Blueprint_1_Supply_1_Critical
Blueprint_1_Supply_2_ID 33976
Blueprint_1_Supply_2_Critical
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 34489
Blueprint_1_Output_1_ID 33049
Blueprint_1_Level 1
Blueprint_1_Skill Cook
Blueprint_1_Build 27

Blueprint_1_Conditions 2
//Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39638
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_1_Condition_1_Type Item
Blueprint_1_Condition_1_ID 33048
Blueprint_1_Condition_1_Amount 1
Blueprint_1_Condition_1_Logic Less_Than

Blueprint_1_Rewards 2
//Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID e871e595d71e4a16950d050b9edba58a



Blueprint_2_Type Utilities
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33034
Blueprint_2_Supply_0_Amount 6
Blueprint_2_Supply_1_ID 33048
Blueprint_2_Supply_1_Critical
Blueprint_2_Supply_2_ID 33976
Blueprint_2_Supply_2_Critical
Blueprint_2_Level 1
Blueprint_2_Skill Cook
Blueprint_2_Build 27

Blueprint_2_Conditions 1
//Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39638
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset

Blueprint_2_Rewards 2
//Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID e871e595d71e4a16950d050b9edba58a



Blueprint_3_Type Utilities
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 33034
Blueprint_3_Supply_0_Amount 6
Blueprint_3_Supply_1_ID 33046
Blueprint_3_Supply_1_Critical
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 34489
Blueprint_3_Output_1_ID 33048
Blueprint_3_Level 1
Blueprint_3_Skill Cook
Blueprint_3_Build 27

Blueprint_3_Conditions 3
//Memorized
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 39638
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_3_Condition_1_Type Item
Blueprint_3_Condition_1_ID 33047
Blueprint_3_Condition_1_Amount 1
Blueprint_3_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_3_Condition_2_Type Item
Blueprint_3_Condition_2_ID 33048
Blueprint_3_Condition_2_Amount 1
Blueprint_3_Condition_2_Logic Less_Than



Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 33034
Blueprint_4_Supply_0_Amount 6
Blueprint_4_Supply_1_ID 33047
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 34489
Blueprint_4_Output_1_ID 33049
Blueprint_4_Level 1
Blueprint_4_Skill Cook
Blueprint_4_Build 27

Blueprint_4_Conditions 2
//Memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39638
Blueprint_4_Condition_0_Value True
Blueprint_4_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_4_Condition_1_Type Item
Blueprint_4_Condition_1_ID 33048
Blueprint_4_Condition_1_Amount 1
Blueprint_4_Condition_1_Logic Less_Than



Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 33034
Blueprint_5_Supply_0_Amount 6
Blueprint_5_Supply_1_ID 33048
Blueprint_5_Supply_1_Critical
Blueprint_5_Level 1
Blueprint_5_Skill Cook
Blueprint_5_Build 27 

Blueprint_5_Conditions 1
//Memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39638
Blueprint_5_Condition_0_Value True
Blueprint_5_Condition_0_Logic Equal



Blueprint_6_Type Utilities
Blueprint_6_Supplies 4
Blueprint_6_Supply_0_ID 33034
Blueprint_6_Supply_0_Amount 2
Blueprint_6_Supply_1_ID 33046
Blueprint_6_Supply_1_Critical
Blueprint_6_Supply_2_ID 34572
Blueprint_6_Supply_2_Critical
Blueprint_6_Supply_3_ID 33976
Blueprint_6_Supply_3_Critical
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 34489
Blueprint_6_Output_1_ID 33048
Blueprint_6_Level 1
Blueprint_6_Skill Cook
Blueprint_6_Build 27

Blueprint_6_Conditions 3
//Has not memorized
Blueprint_6_Condition_0_Type Flag_Bool
Blueprint_6_Condition_0_ID 39638
Blueprint_6_Condition_0_Value False
Blueprint_6_Condition_0_Logic Equal
Blueprint_6_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_6_Condition_1_Type Item
Blueprint_6_Condition_1_ID 33047
Blueprint_6_Condition_1_Amount 1
Blueprint_6_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_6_Condition_2_Type Item
Blueprint_6_Condition_2_ID 33048
Blueprint_6_Condition_2_Amount 1
Blueprint_6_Condition_2_Logic Less_Than

Blueprint_6_Rewards 2
//Memorizer Flag + Book
Blueprint_6_Reward_0_Type Rewards_List_Asset
Blueprint_6_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_6_Reward_1_Type Rewards_List_Asset
Blueprint_6_Reward_1_GUID e871e595d71e4a16950d050b9edba58a



Blueprint_7_Type Utilities
Blueprint_7_Supplies 4
Blueprint_7_Supply_0_ID 33034
Blueprint_7_Supply_0_Amount 2
Blueprint_7_Supply_1_ID 33047
Blueprint_7_Supply_1_Critical
Blueprint_7_Supply_2_ID 34572
Blueprint_7_Supply_2_Critical
Blueprint_7_Supply_3_ID 33976
Blueprint_7_Supply_3_Critical
Blueprint_7_Outputs 2
Blueprint_7_Output_0_ID 34489
Blueprint_7_Output_1_ID 33049
Blueprint_7_Level 1
Blueprint_7_Skill Cook
Blueprint_7_Build 27

Blueprint_7_Conditions 2
//Has not memorized
Blueprint_7_Condition_0_Type Flag_Bool
Blueprint_7_Condition_0_ID 39638
Blueprint_7_Condition_0_Value False
Blueprint_7_Condition_0_Logic Equal
Blueprint_7_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_7_Condition_1_Type Item
Blueprint_7_Condition_1_ID 33048
Blueprint_7_Condition_1_Amount 1
Blueprint_7_Condition_1_Logic Less_Than

Blueprint_7_Rewards 2
//Memorizer Flag + Book
Blueprint_7_Reward_0_Type Rewards_List_Asset
Blueprint_7_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_7_Reward_1_Type Rewards_List_Asset
Blueprint_7_Reward_1_GUID e871e595d71e4a16950d050b9edba58a



Blueprint_8_Type Utilities
Blueprint_8_Supplies 4
Blueprint_8_Supply_0_ID 33034
Blueprint_8_Supply_0_Amount 2
Blueprint_8_Supply_1_ID 33048
Blueprint_8_Supply_1_Critical
Blueprint_8_Supply_2_ID 34572
Blueprint_8_Supply_2_Critical
Blueprint_8_Supply_3_ID 33976
Blueprint_8_Supply_3_Critical
Blueprint_8_Level 1
Blueprint_8_Skill Cook
Blueprint_8_Build 27

Blueprint_8_Conditions 1
//Has not memorized
Blueprint_8_Condition_0_Type Flag_Bool
Blueprint_8_Condition_0_ID 39638
Blueprint_8_Condition_0_Value False
Blueprint_8_Condition_0_Logic Equal
Blueprint_8_Condition_0_Allow_Unset

Blueprint_8_Rewards 2
//Memorizer Flag + Book
Blueprint_8_Reward_0_Type Rewards_List_Asset
Blueprint_8_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
//Memorizer Warning
Blueprint_8_Reward_1_Type Rewards_List_Asset
Blueprint_8_Reward_1_GUID e871e595d71e4a16950d050b9edba58a



Blueprint_9_Type Utilities
Blueprint_9_Supplies 3
Blueprint_9_Supply_0_ID 33034
Blueprint_9_Supply_0_Amount 2
Blueprint_9_Supply_1_ID 33046
Blueprint_9_Supply_1_Critical
Blueprint_9_Supply_2_ID 34572
Blueprint_9_Supply_2_Critical
Blueprint_9_Outputs 2
Blueprint_9_Output_0_ID 34489
Blueprint_9_Output_1_ID 33048
Blueprint_9_Level 1
Blueprint_9_Skill Cook
Blueprint_9_Build 27

Blueprint_9_Conditions 3
//Memorized
Blueprint_9_Condition_0_Type Flag_Bool
Blueprint_9_Condition_0_ID 39638
Blueprint_9_Condition_0_Value True
Blueprint_9_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_9_Condition_1_Type Item
Blueprint_9_Condition_1_ID 33047
Blueprint_9_Condition_1_Amount 1
Blueprint_9_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_9_Condition_2_Type Item
Blueprint_9_Condition_2_ID 33048
Blueprint_9_Condition_2_Amount 1
Blueprint_9_Condition_2_Logic Less_Than



Blueprint_10_Type Utilities
Blueprint_10_Supplies 3
Blueprint_10_Supply_0_ID 33034
Blueprint_10_Supply_0_Amount 2
Blueprint_10_Supply_1_ID 33047
Blueprint_10_Supply_1_Critical
Blueprint_10_Supply_2_ID 34572
Blueprint_10_Supply_2_Critical
Blueprint_10_Outputs 2
Blueprint_10_Output_0_ID 34489
Blueprint_10_Output_1_ID 33049
Blueprint_10_Level 1
Blueprint_10_Skill Cook
Blueprint_10_Build 27

Blueprint_10_Conditions 2
//Memorized
Blueprint_10_Condition_0_Type Flag_Bool
Blueprint_10_Condition_0_ID 39638
Blueprint_10_Condition_0_Value True
Blueprint_10_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_10_Condition_1_Type Item
Blueprint_10_Condition_1_ID 33048
Blueprint_10_Condition_1_Amount 1
Blueprint_10_Condition_1_Logic Less_Than



Blueprint_11_Type Utilities
Blueprint_11_Supplies 3
Blueprint_11_Supply_0_ID 33034
Blueprint_11_Supply_0_Amount 2
Blueprint_11_Supply_1_ID 33048
Blueprint_11_Supply_1_Critical
Blueprint_11_Supply_2_ID 34572
Blueprint_11_Supply_2_Critical
Blueprint_11_Level 1
Blueprint_11_Skill Cook
Blueprint_11_Build 27 

Blueprint_11_Conditions 1
//Memorized
Blueprint_11_Condition_0_Type Flag_Bool
Blueprint_11_Condition_0_ID 39638
Blueprint_11_Condition_0_Value True
Blueprint_11_Condition_0_Logic Equal

PlacementAudioClip riodejaneiro.masterbundle:Sounds/Items/BrickPlacement.mp3
Has_Clip_Prefab false