1 x 2 (2)

Inventory Size

Supply
Supply
Supply
Supply
+
+
=
Supply
Supply
Supply
Supply
+
=
Spawn Id Spawn Name Items
32105 Brazil Farm Rio 30
32107 Rio Farm Supplies 8
Rio_Fertilizer.dat
GUID 005fbe397016431fb8309f0247f60c77
Type Grower
Rarity Uncommon
Useable Grower
ID 34090

Size_X 1
Size_Y 2

InventoryAudio core.masterbundle:Sounds/Inventory/Seeds.asset

Blueprints 8
Blueprint_0_Type Supply
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33041
Blueprint_0_Supply_1_ID 33046
Blueprint_0_Supply_1_Critical
Blueprint_0_Supply_2_ID 33976
Blueprint_0_Supply_2_Critical
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 34090
Blueprint_0_Output_1_ID 33047
Blueprint_0_Build 27

Blueprint_0_Conditions 4
//Has not memorized
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 39550
Blueprint_0_Condition_0_Value False
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_0_Condition_1_Type Item
Blueprint_0_Condition_1_ID 33047
Blueprint_0_Condition_1_Amount 1
Blueprint_0_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_0_Condition_2_Type Item
Blueprint_0_Condition_2_ID 33048
Blueprint_0_Condition_2_Amount 1
Blueprint_0_Condition_2_Logic Less_Than
//Prioritize emptier bags
Blueprint_0_Condition_3_Type Item
Blueprint_0_Condition_3_ID 33049
Blueprint_0_Condition_3_Amount 1
Blueprint_0_Condition_3_Logic Less_Than

Blueprint_0_Rewards 2
//Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID a9bafc5869064335a83c3eddfff7f751
//Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID 2508a72cf60d4b6c82524c5775f5f7e9



Blueprint_1_Type Supply
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33041
Blueprint_1_Supply_1_ID 33047
Blueprint_1_Supply_1_Critical
Blueprint_1_Supply_2_ID 33976
Blueprint_1_Supply_2_Critical
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 34090
Blueprint_1_Output_1_ID 33048
Blueprint_1_Build 27

Blueprint_1_Conditions 3
//Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39550
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_1_Condition_1_Type Item
Blueprint_1_Condition_1_ID 33048
Blueprint_1_Condition_1_Amount 1
Blueprint_1_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_1_Condition_2_Type Item
Blueprint_1_Condition_2_ID 33049
Blueprint_1_Condition_2_Amount 1
Blueprint_1_Condition_2_Logic Less_Than

Blueprint_1_Rewards 2
//Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID a9bafc5869064335a83c3eddfff7f751
//Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 2508a72cf60d4b6c82524c5775f5f7e9



Blueprint_2_Type Supply
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33041
Blueprint_2_Supply_1_ID 33048
Blueprint_2_Supply_1_Critical
Blueprint_2_Supply_2_ID 33976
Blueprint_2_Supply_2_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 34090
Blueprint_2_Output_1_ID 33049
Blueprint_2_Build 27

Blueprint_2_Conditions 2
//Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39550
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_2_Condition_1_Type Item
Blueprint_2_Condition_1_ID 33049
Blueprint_2_Condition_1_Amount 1
Blueprint_2_Condition_1_Logic Less_Than

Blueprint_2_Rewards 2
//Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID a9bafc5869064335a83c3eddfff7f751
//Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID 2508a72cf60d4b6c82524c5775f5f7e9



Blueprint_3_Type Supply
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 33041
Blueprint_3_Supply_1_ID 33049
Blueprint_3_Supply_1_Critical
Blueprint_3_Supply_2_ID 33976
Blueprint_3_Supply_2_Critical
Blueprint_3_Build 27

Blueprint_3_Conditions 1
//Has not memorized
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 39550
Blueprint_3_Condition_0_Value False
Blueprint_3_Condition_0_Logic Equal
Blueprint_3_Condition_0_Allow_Unset

Blueprint_3_Rewards 2
//Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID a9bafc5869064335a83c3eddfff7f751
//Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID 2508a72cf60d4b6c82524c5775f5f7e9



Blueprint_4_Type Supply
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 33041
Blueprint_4_Supply_1_ID 33046
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 34090
Blueprint_4_Output_1_ID 33047
Blueprint_4_Build 27

Blueprint_4_Conditions 4
//Memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39550
Blueprint_4_Condition_0_Value True
Blueprint_4_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_4_Condition_1_Type Item
Blueprint_4_Condition_1_ID 33047
Blueprint_4_Condition_1_Amount 1
Blueprint_4_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_4_Condition_2_Type Item
Blueprint_4_Condition_2_ID 33048
Blueprint_4_Condition_2_Amount 1
Blueprint_4_Condition_2_Logic Less_Than
//Prioritize emptier bags
Blueprint_4_Condition_3_Type Item
Blueprint_4_Condition_3_ID 33049
Blueprint_4_Condition_3_Amount 1
Blueprint_4_Condition_3_Logic Less_Than



Blueprint_5_Type Supply
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 33041
Blueprint_5_Supply_1_ID 33047
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 34090
Blueprint_5_Output_1_ID 33048
Blueprint_5_Build 27

Blueprint_5_Conditions 3
//Memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39550
Blueprint_5_Condition_0_Value True
Blueprint_5_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_5_Condition_1_Type Item
Blueprint_5_Condition_1_ID 33048
Blueprint_5_Condition_1_Amount 1
Blueprint_5_Condition_1_Logic Less_Than
//Prioritize emptier bags
Blueprint_5_Condition_2_Type Item
Blueprint_5_Condition_2_ID 33049
Blueprint_5_Condition_2_Amount 1
Blueprint_5_Condition_2_Logic Less_Than



Blueprint_6_Type Supply
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 33041
Blueprint_6_Supply_1_ID 33048
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 34090
Blueprint_6_Output_1_ID 33049
Blueprint_6_Build 27

Blueprint_6_Conditions 2
//Memorized
Blueprint_6_Condition_0_Type Flag_Bool
Blueprint_6_Condition_0_ID 39550
Blueprint_6_Condition_0_Value True
Blueprint_6_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_6_Condition_1_Type Item
Blueprint_6_Condition_1_ID 33049
Blueprint_6_Condition_1_Amount 1
Blueprint_6_Condition_1_Logic Less_Than



Blueprint_7_Type Supply
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 33041
Blueprint_7_Supply_1_ID 33049
Blueprint_7_Supply_1_Critical
Blueprint_7_Build 27

Blueprint_7_Conditions 1
//Has not memorized
Blueprint_7_Condition_0_Type Flag_Bool
Blueprint_7_Condition_0_ID 39550
Blueprint_7_Condition_0_Value True
Blueprint_7_Condition_0_Logic Equal