5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

160m

Range

10.42 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-25%

Movement Speed

1 to 3 (95%)

Recoil X

4 to 5 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 33 24 18 18
Zombie 108 59 29 29
Animal 33 24 18 -
Structure Damage
Low Caliber
Damage
Barricade 7
Structure 10
Vehicle 30
Resource 30
Object 30

Magazines (2)

Magazines that can be attached to this weapon

Repair
Repair lvl.2
0%
+
7 x
=
100%
Tool
=
5 x
Rio_Dragonmaw.dat
GUID ca3b6b05e6934e6ba60827827c9e0652
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 33994  

Instantiated_Item_Name_Override Rio_Negev
Fire_Delay_Seconds 0.1
EquipAudioClip Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_0/Equip.ogg

Shared_Skin_Lookup_ID 132
Shared_Skin_Apply_Visuals False

Size_X 5
Size_Y 2

Sight 33995  
Magazine 34013  

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 40
Ammo_Max 60

Unplace 0
Replace 0

Safety
Auto
Semi

Requires_NonZero_Attachment_Caliber true

Attachment_Calibers 6
// iron sight
Attachment_Caliber_0 36234
// bayo, lights
Attachment_Caliber_1 36226
// sights
Attachment_Caliber_2 36231
// barrel
Attachment_Caliber_3 36229
// vert grip
Attachment_Caliber_4 36227
// Bipod
Attachment_Caliber_5 36222

Magazine_Calibers 1
Magazine_Caliber_0 36218

Aim_In_Duration 0.6
Aiming_Movement_Speed_Multiplier 0.65
Equipable_Movement_Speed_Multiplier 0.75

Range 160
Firerate 4
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 30
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 7
Structure_Damage 10
Vehicle_Damage 30
Resource_Damage 30
Object_Damage 30

Durability 0.15

Spread_Aim 0.03
Spread_Hip 0.25

Recoil_Min_X 1
Recoil_Min_Y 4
Recoil_Max_X 3
Recoil_Max_Y 5

Recover_X 0.95
Recover_Y 0.2

Shake_Min_X -0.003
Shake_Min_Y 0.003
Shake_Min_Z -0.01
Shake_Max_X 0.003
Shake_Max_Y -0.003
Shake_Max_Z -0.02

Muzzle 36171
Shell 36181

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 33031
Blueprint_0_Supply_0_Amount 7
Blueprint_0_Tool 33112
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 33994  
Blueprint_1_Product 33031
Blueprint_1_Products 5
Blueprint_1_Tool 34120
Blueprint_1_Build 27